accessor_no | GLTFData | |
accessors | GLTFData | |
addAccessorsAoS(MeshFacetNode *facet) | GLTFData | |
addAccessorsIBM(void) | GLTFData | |
addAccessorsSoA(MeshFacetNode *facet) | GLTFData | |
addBufferViewsAoS(MeshFacetNode *facet) | GLTFData | |
addBufferViewsIBM(void) | GLTFData | |
addBufferViewsSoA(MeshFacetNode *facet) | GLTFData | |
addMaterialParameters(tJson *pbr, MeshFacetNode *facet) | GLTFData | |
addMaterials(MeshFacetNode *facet) | GLTFData | |
addMeshes(MeshFacetNode *facet) | GLTFData | |
addNodes(AffineTrans< double > *affine) | GLTFData | |
addRootNode(AffineTrans< double > *affine) | GLTFData | |
addScenes(void) | GLTFData | |
addShell(MeshObjectData *meshdata, bool collider, SkinJointData *skin_joint=NULL, tList *joints_info=NULL) | GLTFData | |
addSkeletonNodes(SkinJointData *skin_joint, AffineTrans< double > *affin) | GLTFData | |
addSkins(void) | GLTFData | |
addTextures(MeshFacetNode *facet) | GLTFData | |
affineRoot | GLTFData | |
alt_name | GLTFData | |
bin_buffer | GLTFData | |
bin_mode | GLTFData | |
bin_offset | GLTFData | |
bin_seq | GLTFData | |
buffers | GLTFData | |
buffviews | GLTFData | |
center | GLTFData | |
closeSolid(void) | GLTFData | |
convertJson_gltf2glb(glbTextureInfo *tex_info) | GLTFData | |
convertJson_TexturePath(char *tex_dirn) | GLTFData | |
createBinDataAoS(void) | GLTFData | |
createBinDataIBM(SkinJointData *skin_joint, AffineTrans< double > *ue_trans=NULL) | GLTFData | |
createBinDataSeqAoS(MeshFacetNode *facet, int shell_indexes, int shell_vertexes) | GLTFData | |
createBinDataSeqSoA(MeshFacetNode *facet, int shell_indexes, int shell_vertexes) | GLTFData | |
createBinDataSoA(void) | GLTFData | |
createShellGeometryData(MeshFacetNode *facet, int shell_indexes, int shell_vertexes, SkinJointData *skin_joint=NULL, AffineTrans< double > *ue_trans=NULL) | GLTFData | |
engine | GLTFData | |
execAffineUVMap(MeshFacetNode *facet, AffineTrans< double > *affine) | GLTFData | |
forUE | GLTFData | |
forUnity | GLTFData | |
free(void) | GLTFData | |
freeGLBTextureInfo(glbTextureInfo *tex_info) | GLTFData | |
getAffineBaseTrans4Engine(void) | GLTFData | |
getFacetMinMax(MeshFacetNode *facet) | GLTFData | |
getGLBTextureInfo(const char *tex_dirn) | GLTFData | |
glb_out | GLTFData | |
gltf_name | GLTFData | |
GLTFData(void) | GLTFData | inline |
has_joints | GLTFData | |
has_skeleton_node | GLTFData | |
image_list | GLTFData | |
image_no | GLTFData | |
images | GLTFData | |
init(void) | GLTFData | |
initGLTF(void) | GLTFData | |
joint_offset | GLTFData | |
joints_list | GLTFData | |
json_data | GLTFData | |
material_list | GLTFData | |
material_no | GLTFData | |
materials | GLTFData | |
mesh_no | GLTFData | |
mesh_prim_no | GLTFData | |
meshes | GLTFData | |
no_offset | GLTFData | |
node_no | GLTFData | |
node_offset | GLTFData | |
nodes | GLTFData | |
nodes_children | GLTFData | |
num_joints | GLTFData | |
output_glb(char *fn, char *out_dirn, char *tex_dirn, char *bin_dirn) | GLTFData | |
output_gltf(char *fn, char *out_dirn, char *tex_dirn, char *bin_dirn) | GLTFData | |
outputFile(const char *fn, const char *out_dirn, const char *tex_dirn, const char *bin_dirn) | GLTFData | |
phantom_out | GLTFData | |
scenes | GLTFData | |
scenes_name | GLTFData | |
scenes_nodes | GLTFData | |
setEngine(int) | GLTFData | |
setUE(bool b) | GLTFData | inline |
setUnity(bool b) | GLTFData | inline |
shell_no | GLTFData | |
shellNode | GLTFData | |
skin_no | GLTFData | |
skins | GLTFData | |
textures | GLTFData | |
view_no | GLTFData | |
~GLTFData(void) | GLTFData | virtual |