JunkBox_Lib++ (for Windows) 1.10.1
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GLTFData Member List

This is the complete list of members for GLTFData, including all inherited members.

accessor_noGLTFData
accessorsGLTFData
addAccessorsAoS(MeshFacetNode *facet)GLTFData
addAccessorsIBM(void)GLTFData
addAccessorsSoA(MeshFacetNode *facet)GLTFData
addBufferViewsAoS(MeshFacetNode *facet)GLTFData
addBufferViewsIBM(void)GLTFData
addBufferViewsSoA(MeshFacetNode *facet)GLTFData
addMaterialParameters(tJson *pbr, MeshFacetNode *facet)GLTFData
addMaterials(MeshFacetNode *facet)GLTFData
addMeshes(MeshFacetNode *facet)GLTFData
addNodes(AffineTrans< double > *affine)GLTFData
addRootNode(AffineTrans< double > *affine)GLTFData
addScenes(void)GLTFData
addShell(MeshObjectData *meshdata, bool collider, SkinJointData *skin_joint=NULL, tList *joints_info=NULL)GLTFData
addSkeletonNodes(SkinJointData *skin_joint, AffineTrans< double > *affin)GLTFData
addSkins(void)GLTFData
addTextures(MeshFacetNode *facet)GLTFData
affineRootGLTFData
alt_nameGLTFData
bin_bufferGLTFData
bin_modeGLTFData
bin_offsetGLTFData
bin_seqGLTFData
buffersGLTFData
buffviewsGLTFData
centerGLTFData
closeSolid(void)GLTFData
convertJson_gltf2glb(glbTextureInfo *tex_info)GLTFData
convertJson_TexturePath(char *tex_dirn)GLTFData
createBinDataAoS(void)GLTFData
createBinDataIBM(SkinJointData *skin_joint, AffineTrans< double > *ue_trans=NULL)GLTFData
createBinDataSeqAoS(MeshFacetNode *facet, int shell_indexes, int shell_vertexes)GLTFData
createBinDataSeqSoA(MeshFacetNode *facet, int shell_indexes, int shell_vertexes)GLTFData
createBinDataSoA(void)GLTFData
createShellGeometryData(MeshFacetNode *facet, int shell_indexes, int shell_vertexes, SkinJointData *skin_joint=NULL, AffineTrans< double > *ue_trans=NULL)GLTFData
engineGLTFData
execAffineUVMap(MeshFacetNode *facet, AffineTrans< double > *affine)GLTFData
forUEGLTFData
forUnityGLTFData
free(void)GLTFData
freeGLBTextureInfo(glbTextureInfo *tex_info)GLTFData
getAffineBaseTrans4Engine(void)GLTFData
getFacetMinMax(MeshFacetNode *facet)GLTFData
getGLBTextureInfo(const char *tex_dirn)GLTFData
glb_outGLTFData
gltf_nameGLTFData
GLTFData(void)GLTFDatainline
has_jointsGLTFData
has_skeleton_nodeGLTFData
image_listGLTFData
image_noGLTFData
imagesGLTFData
init(void)GLTFData
initGLTF(void)GLTFData
joint_offsetGLTFData
joints_listGLTFData
json_dataGLTFData
material_listGLTFData
material_noGLTFData
materialsGLTFData
mesh_noGLTFData
mesh_prim_noGLTFData
meshesGLTFData
no_offsetGLTFData
node_noGLTFData
node_offsetGLTFData
nodesGLTFData
nodes_childrenGLTFData
num_jointsGLTFData
output_glb(char *fn, char *out_dirn, char *tex_dirn, char *bin_dirn)GLTFData
output_gltf(char *fn, char *out_dirn, char *tex_dirn, char *bin_dirn)GLTFData
outputFile(const char *fn, const char *out_dirn, const char *tex_dirn, const char *bin_dirn)GLTFData
phantom_outGLTFData
scenesGLTFData
scenes_nameGLTFData
scenes_nodesGLTFData
setEngine(int)GLTFData
setUE(bool b)GLTFDatainline
setUnity(bool b)GLTFDatainline
shell_noGLTFData
shellNodeGLTFData
skin_noGLTFData
skinsGLTFData
texturesGLTFData
view_noGLTFData
~GLTFData(void)GLTFDatavirtual