| accessor_no | GLTFData | |
| accessors | GLTFData | |
| addAccessorsAoS(MeshFacetNode *facet) | GLTFData | |
| addAccessorsIBM(void) | GLTFData | |
| addAccessorsSoA(MeshFacetNode *facet) | GLTFData | |
| addBufferViewsAoS(MeshFacetNode *facet) | GLTFData | |
| addBufferViewsIBM(void) | GLTFData | |
| addBufferViewsSoA(MeshFacetNode *facet) | GLTFData | |
| addMaterialParameters(tJson *pbr, MeshFacetNode *facet) | GLTFData | |
| addMaterials(MeshFacetNode *facet) | GLTFData | |
| addMeshes(MeshFacetNode *facet) | GLTFData | |
| addNodes(AffineTrans< double > *affine) | GLTFData | |
| addRootNode(AffineTrans< double > *affine) | GLTFData | |
| addScenes(void) | GLTFData | |
| addShell(MeshObjectData *meshdata, bool collider, SkinJointData *skin_joint=NULL, tList *joints_info=NULL) | GLTFData | |
| addSkeletonNodes(SkinJointData *skin_joint, AffineTrans< double > *affin) | GLTFData | |
| addSkins(void) | GLTFData | |
| addTextures(MeshFacetNode *facet) | GLTFData | |
| affineRoot | GLTFData | |
| alt_name | GLTFData | |
| bin_buffer | GLTFData | |
| bin_mode | GLTFData | |
| bin_offset | GLTFData | |
| bin_seq | GLTFData | |
| buffers | GLTFData | |
| buffviews | GLTFData | |
| center | GLTFData | |
| closeSolid(void) | GLTFData | |
| convertJson_gltf2glb(glbTextureInfo *tex_info) | GLTFData | |
| convertJson_TexturePath(char *tex_dirn) | GLTFData | |
| createBinDataAoS(void) | GLTFData | |
| createBinDataIBM(SkinJointData *skin_joint, AffineTrans< double > *ue_trans=NULL) | GLTFData | |
| createBinDataSeqAoS(MeshFacetNode *facet, int shell_indexes, int shell_vertexes) | GLTFData | |
| createBinDataSeqSoA(MeshFacetNode *facet, int shell_indexes, int shell_vertexes) | GLTFData | |
| createBinDataSoA(void) | GLTFData | |
| createShellGeometryData(MeshFacetNode *facet, int shell_indexes, int shell_vertexes, SkinJointData *skin_joint=NULL, AffineTrans< double > *ue_trans=NULL) | GLTFData | |
| engine | GLTFData | |
| execAffineUVMap(MeshFacetNode *facet, AffineTrans< double > *affine) | GLTFData | |
| forUE | GLTFData | |
| forUnity | GLTFData | |
| free(void) | GLTFData | |
| freeGLBTextureInfo(glbTextureInfo *tex_info) | GLTFData | |
| getAffineBaseTrans4Engine(void) | GLTFData | |
| getFacetMinMax(MeshFacetNode *facet) | GLTFData | |
| getGLBTextureInfo(const char *tex_dirn) | GLTFData | |
| glb_out | GLTFData | |
| gltf_name | GLTFData | |
| GLTFData(void) | GLTFData | inline |
| has_joints | GLTFData | |
| has_skeleton_node | GLTFData | |
| image_list | GLTFData | |
| image_no | GLTFData | |
| images | GLTFData | |
| init(void) | GLTFData | |
| initGLTF(void) | GLTFData | |
| joint_offset | GLTFData | |
| joints_list | GLTFData | |
| json_data | GLTFData | |
| material_list | GLTFData | |
| material_no | GLTFData | |
| materials | GLTFData | |
| mesh_no | GLTFData | |
| mesh_prim_no | GLTFData | |
| meshes | GLTFData | |
| no_offset | GLTFData | |
| node_no | GLTFData | |
| node_offset | GLTFData | |
| nodes | GLTFData | |
| nodes_children | GLTFData | |
| num_joints | GLTFData | |
| output_glb(char *fn, char *out_dirn, char *tex_dirn, char *bin_dirn) | GLTFData | |
| output_gltf(char *fn, char *out_dirn, char *tex_dirn, char *bin_dirn) | GLTFData | |
| outputFile(const char *fn, const char *out_dirn, const char *tex_dirn, const char *bin_dirn) | GLTFData | |
| phantom_out | GLTFData | |
| scenes | GLTFData | |
| scenes_name | GLTFData | |
| scenes_nodes | GLTFData | |
| setEngine(int) | GLTFData | |
| setUE(bool b) | GLTFData | inline |
| setUnity(bool b) | GLTFData | inline |
| shell_no | GLTFData | |
| shellNode | GLTFData | |
| skin_no | GLTFData | |
| skins | GLTFData | |
| textures | GLTFData | |
| view_no | GLTFData | |
| ~GLTFData(void) | GLTFData | virtual |