JunkBox_Lib++ (for Windows) 1.10.1
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This is the complete list of members for MeshObjectData, including all inherited members.
addData(ContourBaseData *facetdata, MaterialParam *param) | MeshObjectData | |
addData(Vector< double > *vct, Vector< double > *nrm, UVMap< double > *map, ArrayParam< int > *wgt, int vnum, MaterialParam *param, bool useBrep) | MeshObjectData | |
addData(TriPolygonData *tridata, int tnum, int fnum, MaterialParam *param, bool useBrep) | MeshObjectData | |
addNode(ContourBaseData *facetdata, const char *name, MaterialParam *param) | MeshObjectData | |
addNode(const char *name, MaterialParam *param, bool useBrep) | MeshObjectData | |
affineTrans | MeshObjectData | |
alt_name | MeshObjectData | |
clear(void) | MeshObjectData | |
data_name | MeshObjectData | |
delAffineTrans(void) | MeshObjectData | inline |
facet | MeshObjectData | |
facet_end | MeshObjectData | |
free(void) | MeshObjectData | |
free_value(void) | MeshObjectData | |
getAltName(void) | MeshObjectData | inline |
getName(void) | MeshObjectData | inline |
impmap_value | MeshObjectData | private |
impnrm_value | MeshObjectData | private |
importTriData(Vector< double > *vct, Vector< double > *nrm, UVMap< double > *map, ArrayParam< int > *wgt, int vnum) | MeshObjectData | |
importTriData(TriPolygonData *tridata, int tnum, int fnum=-1) | MeshObjectData | |
impvtx_value | MeshObjectData | private |
impwgt_value | MeshObjectData | private |
init(const char *name=NULL) | MeshObjectData | |
joinData(MeshObjectData *&data) | MeshObjectData | |
MeshObjectData(const char *name=NULL) | MeshObjectData | inline |
num_import | MeshObjectData | private |
num_node | MeshObjectData | |
num_vcount | MeshObjectData | |
setAffineTrans(AffineTrans< double > a) | MeshObjectData | inline |
setAltName(const char *str) | MeshObjectData | inline |
setMaterialParam(MaterialParam param, int num=-1) | MeshObjectData | |
setName(const char *str) | MeshObjectData | inline |
ttl_index | MeshObjectData | |
ttl_texcrd | MeshObjectData | |
ttl_vertex | MeshObjectData | |
~MeshObjectData(void) | MeshObjectData | inlinevirtual |