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JunkBox_Lib++ (for Windows) 1.10.1
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This is the complete list of members for OBJData, including all inherited members.
| addShell(MeshObjectData *shelldata, bool collider) | OBJData | |
| affineTrans | OBJData | |
| closeSolid(void) | OBJData | inline |
| delAffineTrans(void) | OBJData | inline |
| delete_next(void) | OBJData | |
| engine | OBJData | |
| execAffineTrans(void) | OBJData | |
| forUE | OBJData | |
| forUnity | OBJData | |
| free(void) | OBJData | |
| geo_node | OBJData | |
| init(int n) | OBJData | |
| mtl_node | OBJData | |
| next | OBJData | |
| no_offset | OBJData | |
| num_obj | OBJData | |
| obj_name | OBJData | |
| OBJData(int n=0) | OBJData | inline |
| output_mtl(char *fn, char *out_dirn, char *tex_dirn, char *bin_dirn) | OBJData | |
| output_obj(char *fn, char *out_dirn, char *tex_dirn, char *bin_dirn) | OBJData | |
| outputFile(const char *fn, const char *out_path, const char *tex_dirn, const char *mtl_dirn) | OBJData | |
| phantom_out | OBJData | |
| setAffineTrans(AffineTrans< double > a) | OBJData | inline |
| setEngine(int) | OBJData | |
| setUE(bool b) | OBJData | inline |
| setUnity(bool b) | OBJData | inline |
| ~OBJData(void) | OBJData | inlinevirtual |