The information for debugging for network functions is displayed. So, receiving Rate in every 5s (packets/s), delay time of own data, received Animation Num. and Connection Key are displayed.
Usually, the UDP data for one frame of an avatar is a header(64Byte) + elements number of joint data(8) x double(8Bytes) x joints number(11) = 768Bytes.
If this is checked, a data type will turn into a float(4Bytes), and will serve as 416Bytes in all. In this size, fragmentation is never caused on the network.
You can change this, also in during transmission of data.
Port number of UDP which receives data from an Animation Relay Server.
Usually, 8200 is used in the default .
If your PC is in NAT (correctly NAPT), you must to set up a router, and UDP data must be forwarded from Port of Router (same number as Received Port) to Received Port of PC which executing SLKinect2. (default is from Router:8200 to PC:8200)
This key is for grouping of user on an Animation Relay Server. A top string (Group Key Prefix) can be specified by the server side.
It cannot log in, unless Group Key Prefix is the same as one on server side.
About Group Key Prefix, please ask server administrator.
It can set up freely except a Group Key Prefix. However, the character must be only an alphanumeric character and must be less than 16 characters on the whole including a Group Key Prefix.
You cannot change this item during login.
Group Key Prefix of silver-star.nsl.tuis.ac.jp is NSL_