Development for Collada[edit]
library_geometries[edit]
<library_geometries>
<geometry id="Leg-mesh" name="Leg">
<mesh>
<source id="Leg-mesh-positions"> // POSITION
<float_array id="Leg-mesh-positions-array" count="3783">
0.2856968 -0.05897897 0.08308792 .......
</float_array>
<technique_common>
<accessor source="#Leg-mesh-positions-array" count="1261" stride="3"> // 1261 = 3783/3
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Leg-mesh-normalsp"> // NORMAL
<float_array id="Leg-mesh-normals-array" count="5505">
<technique_common>
<accessor source="#Leg-mesh-normals-array" count="1835" stride="3" /> // 1835 = 5505/3
</technique_common>
</source>
<source id="Leg-mesh-map"> // UVMAP
<float_array id="Leg-mesh-map-array" count="13932" />
<technique_common>
<accessor source="#Leg-mesh-map-array" count="6966" stride="2"> // 6966 = 13932/2
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>