User's Manual of OARConvWin [edit]

Usage [edit]

Simplest Conversion (First Time) [edit]

  1. Open OAR File.
    1. Select "File" menu -> "Open OAR File", and select OAR file. (ex. ABC.oar)
  2. OAR file is extracted.
    1. OAR folder is created with prefix "OAR_" at same folder as the OAR file. (ex. OAR_ABC)
  3. Information dialog of OAR file is popped up.
    1. "Convert Data" sub menu becomes active automatically.
  4. Convert OAR files
    1. Select "File" menu -> "Convert Data"
    2. Conversion starts and DAE folder is created with prefix "DAE_" at same folder as the OAR folder. (ex. DAE_ABC)

If you have already extracted OAR folder [edit]

  1. Open OAR Folder.
    1. Select "File" menu -> "Open OAR Folder", and select OAR folder. (ex. OAR_ABC)
  2. or Open archive.xml file in extracted OAR folder.
    1. Select "File" menu -> "Open OAR File", and select archive.xml. (ex. OAR_ABC\archive.xml)
  3. Information dialog of OAR file is popped up.
    1. "Convert Data" sub menu becomes active.
  4. Convert OAR file
    1. Select "File" menu -> "Convert Data"
    2. Conversion starts and DAE folder is created with prefix "DAE_" at same folder as the OAR folder. (ex. DAE_ABC)

to Unity [edit]

【Important】 forUnity3D\Editor\SelectOARShader.cs [edit]

Menu Bar [edit]

File [edit]

File.png

Open OAR File [edit]
Open OAR Folder [edit]
Convert Data [edit]
Exit [edit]

Tools [edit]

Tools.png

Log Window [edit]
Objects List [edit]
Settings [edit]

Help [edit]

About [edit]

Help.png

Child Windows and Dialog Windows [edit]

Information of OAR Dialog [edit]

Info.png

Settings Dialog [edit]

Setting.png

Start Num [edit]
Stop Num [edit]
DAE [edit]
STL [edit]
Output of Terrain Data [edit]
Terrain Texture Scale [edit]
Debug Mode [edit]
Shift [edit]
Folder [edit]

Log Window [edit]

Log.png

Objects List Dialog [edit]

List.png

Preview Shape Window [edit]

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