Getting Start of SLKinect [edit]

Needed Resources [edit]

Recompiled Viewer [edit]

If you want to recompile SecondLife Viewer. [edit]
  1. Copy our modified source files (4 files) to llcharacter folder.
  2. Add nslExternalAnimation.cpp and nslExternalAnimation.h to VS Project.
  3. Execute build.
  4. For more detail, please see each Viewer site. (sorry)
If you don't want to recompile SecondLife Viewer [edit]
  1. Install Imprudence Viewer 1.3.2 : http://wiki.kokuaviewer.org/wiki/Imprudence:Downloads
  2. Download recompiled imprudence-bin.exe with our modification
  3. Copy downloaded imprudence-bin.exe to install folder of Imprudence Viewer 1.3.2

OpenNI PSI Pose Animation Data [edit]

ExternalAnimation.ini [edit]

SLKinect [edit]

Execute System [edit]

Connect Kinect to your PC [edit]

Execute recompiled SL Viewer [edit]

  1. Login to SL or OpenSim or Aurora.
  2. Execute OpenNI PSI Animation (or which you chose).
  3. When execute OpenNI PSI Animation (or which you chose), if avatar performed T Pose, it is OK.
  4. If avatar performed PSI Pose (or Original Pose), it is not good. Please check UUID in ExternalAnimation.ini
  5. When avatar is performing T Pose, if there are any data at Shared Memory, avatar move by that data.

T_Pose2.jpg PSI_Pose2.jpg

Execute SLKinect [edit]

Double Click SLKinect Icon [edit]
Execute Sensor Window [edit]

Sensor.jpg

Log Window [edit]

LogMenu.jpg

LogWindlwMenu.jpg

Start Detection of Joints [edit]

START.jpg

Perform PSI Pose. [edit]

SLKinect.jpg

Stop Detection [edit]

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Setting of SLKinect [edit]

View Mode [edit]

SettingView.jpg

Log Mode [edit]

SettingLog.jpg


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