Development for Collada[edit]

構造[edit]

全体[edit]

<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
   <asset />
   <library_images />
   <library_effects />
   <library_materials />
   <library_geometries />
   <library_controllers />
   <library_effects />
   <library_physics_models />
   <library_physics_scenes />
   <library_visual_scenes />
   <scene />
</COLLADA>

library_geometries[edit]

   <library_geometries>
       <geometry id="Leg-mesh" name="Leg">
           <mesh>
               <source id="Leg-mesh-positions">   // POSITION
                   .....
               </source>
               <source id="Leg-mesh-normalsp">    // NORMAL
                   .....
               </source>
               <source id="Leg-mesh-map">         // UVMAP
                   .....
               </source>
               <source id="Leg-mesh-colors-colorSet0" name="colorSet0"> // COLOR (?)
                   .....
               </source>
               <vertices>
                   <input semantic="POSITION" source="#Leg-mesh-positions"/>
               </vertices>
               <polylist material="body-material" count="2322">
                   <input semantic="VERTEX" source="#Leg-mesh-vertices" offset="0"/>
                   <input semantic="NORMAL" source="#Leg-mesh-normals" offset="1"/>
                   <input semantic="TEXCOORD" source="#Leg-mesh-map" offset="2" set="0"/>
                   <input semantic="COLOR" source="#Leg-mesh-colors-colorSet0" offset="3" set="0"/>
                   <vcount>
                       3 3 3 3 3 ....
                   </vcount>
                   <p>
                       1 0 0 0  71 1 1 1  67 2 2 2  67 2 3 3  31 3 4 4  0 4 5 5  7 5 6 6  31 6 7 7  25 7 8 8  9 8 .....
                       // VERTEX   (1, 71, 67), (67, 31, 0), (7, 31, 25), ...
                       // NORMAL   (0, 1, 2),  
                       // TEXCOORD (
                       // COLOR 
                   </p> 
               </polylist>
           </mesh>
       </geometry>
       <geometry />   // 繰り返し
   </library_geometries>

library_geometries[edit]

   <library_geometries>
       <geometry id="Leg-mesh" name="Leg">
           <mesh>
               <source id="Leg-mesh-positions">   // POSITION
                   <float_array id="Leg-mesh-positions-array" count="3783">
                       0.2856968 -0.05897897 0.08308792 .......
                   </float_array>
                   <technique_common>
                       <accessor source="#Leg-mesh-positions-array" count="1261" stride="3">    // 1261 = 3783/3
                           <param name="X" type="float"/>
                           <param name="Y" type="float"/>
                           <param name="Z" type="float"/>
                       </accessor>
                   </technique_common>
               </source>
               <source id="Leg-mesh-normalsp">    // NORMAL
                   <float_array id="Leg-mesh-normals-array" count="5505">
                   <technique_common>
                       <accessor source="#Leg-mesh-normals-array" count="1835" stride="3" />    // 1835 = 5505/3
                   </technique_common>
               </source>
               <source id="Leg-mesh-map">         // UVMAP
                   <float_array id="Leg-mesh-map-array" count="13932" />
                   <technique_common>
                       <accessor source="#Leg-mesh-map-array" count="6966" stride="2">          // 6966 = 13932/2
                           <param name="S" type="float"/>
                           <param name="T" type="float"/>
                       </accessor>
                   </technique_common>
               </source>
        <source id="Leg-mesh-colors-colorSet0" name="colorSet0"> // COLOR (?)
                   <float_array id="Leg-mesh-colors-colorSet0-array" count="20898">
                       1 1 1 1 .....
                   </float_array>
                   <technique_common>
                       <accessor source="#Leg-mesh-colors-colorSet0-array" count="6966" stride="3">   // 6966 = 20898/3
                           <param name="R" type="float"/>
                           <param name="G" type="float"/>
                           <param name="B" type="float"/>
                       </accessor>
                   </technique_common>
               </source>
               <vertices>
                   <input semantic="POSITION" source="#Leg-mesh-positions"/>
               </vertices>
               <polylist material="body-material" count="2322">
                   <input semantic="VERTEX" source="#Leg-mesh-vertices" offset="0"/>
                   <input semantic="NORMAL" source="#Leg-mesh-normals" offset="1"/>
                   <input semantic="TEXCOORD" source="#Leg-mesh-map" offset="2" set="0"/>
                   <input semantic="COLOR" source="#Leg-mesh-colors-colorSet0" offset="3" set="0"/>
                   <vcount>
                       3 3 3 3 3 ....
                   </vcount>
                   <p>
                       1 0 0 0 71 1 1 1 67 2 2 2 67 2 3 3 31 3 4 .....
                   </p>
               </polylist>
           </mesh>
       </geometry>
       <geometry>
           .......
       </geomrtory>
       .......
   </library_geometries>

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