Cahnge Log †[edit]
v1.7.12[edit]
- SelectOARShader.cs (v1.7.9)
Version 1.6[edit]
v1.6.0 (2024 04/21)[edit]
- support Wavefront OBJ file for UE5 and Unity 2022
Version 1.5[edit]
v1.5.0 (2024 01/27)[edit]
Version 1.4[edit]
v1.4.6 (2024 01/2)[edit]
- fix "tree rotation bug" that tree does not rotation. re-generate tree images
- correct Gray Scale Sculpt Image
- fix memory leak of STLTool, for VS C++
- BREP (Boundary Representation) is used for vertexes arrangement. The data (dae file) size decreases.
- support of output of STL file(s) using BREP
Version 1.3 †[edit]
- more high Quality. (SelectOARShader)
- correct grass position
- decrease the number of texture files.
- correct to treat material xml file.
- modify to treat material name (add 32Byte Base64 name).
Version 1.3.1 †[edit]
- support comps->factor of OpenJpeg
- Ummmm. I forgot to include License Docs and UnityChan, sorry. orz
Version 1.3.2 †[edit]
- change Shader in SelectOARShader
Version 1.3.3 †[edit]
- fix ProfileCurve and HollowShape Bug
Version 1.3.4 †[edit]
- add position offset function
Version 1.2 †[edit]
- It is more high Quality compared to previous version!
- It is not almost require manual operation on Unity3D.
- UnityChan is supported.
- Auto selection of Shader and import of parameters using SelectOARShader