User's Manual of OARConvWin[edit]

Usage[edit]

Simplest Conversion (First Time)[edit]

  1. Open OAR File
    • Select "File" menu -> "Open OAR File", and select OAR file (ex. ABC.oar)
      1. OAR file is extracted
      2. OAR folder is created with prefix "OAR_" at same folder as the OAR file (ex. OAR_ABC)
      3. Information dialog of OAR file is popped up
      4. "Convert Data" sub menu becomes active automatically
  2. Set Output Format
  1. Convert OAR files

If you have already extracted OAR folder[edit]

  1. Open OAR Folder.
    1. Select "File" menu -> "Open OAR Folder", and select OAR folder. (ex. OAR_ABC)
  2. or Open archive.xml file in extracted OAR folder.
    1. Select "File" menu -> "Open OAR File", and select archive.xml. (ex. OAR_ABC\archive.xml)
  3. Information dialog of OAR file is popped up.
    1. "Convert Data" sub menu becomes active.
  4. Convert OAR file
    1. Select "File" menu -> "Convert Data"
    2. Conversion starts and DAE folder is created with prefix "DAE_" at same folder as the OAR folder. (ex. DAE_ABC)

to Unity[edit]

【Important】 forUnity3D\Editor\SelectOARShader.cs[edit]

Menu Bar[edit]

File[edit]

File.png

Open OAR File[edit]
Open OAR Folder[edit]
Convert Data[edit]
Exit[edit]

Tools[edit]

Tools.png

Log Window[edit]
Objects List[edit]
Settings[edit]

Help[edit]

About[edit]

Help.png

Child Windows and Dialog Windows[edit]

Information of OAR Dialog[edit]

Info.png

Settings Dialog[edit]

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Start Num[edit]
Stop Num[edit]
DAE[edit]
STL[edit]
Output of Terrain Data[edit]
Terrain Texture Scale[edit]
Debug Mode[edit]
Shift[edit]
Folder[edit]

Log Window[edit]

Log.png

Objects List Dialog[edit]

List.png

Preview Shape Window[edit]

Preview.png


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