Development for Collada[edit]

構造[edit]

全体[edit]

<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
   <asset />
   <library_images />
   <library_effects />
   <library_materials />
   <library_geometries />
   <library_controllers />
   <library_effects />
   <library_physics_models />
   <library_physics_scenes />
   <library_visual_scenes />
   <scene />
</COLLADA>
source (POSITION)[edit]
               <source id="Leg-mesh-positions">   // POSITION
                   <float_array id="Leg-mesh-positions-array" count="3783">
                       0.2856968 -0.05897897 0.08308792 .......
                   </float_array>
                   <technique_common>
                       <accessor source="#Leg-mesh-positions-array" count="1261" stride="3">    // 1261 = 3783/3
                           <param name="X" type="float"/>
                           <param name="Y" type="float"/>
                           <param name="Z" type="float"/>
                       </accessor>
                   </technique_common>
               </source>
source (TEXCOORD)[edit]
               <source id="Leg-mesh-map">         // UVMAP
                   <float_array id="Leg-mesh-map-array" count="13932">
                       0.008199989 0.26107 0.01946997 0.2534 .....
                   </float_array>
                   <technique_common>
                       <accessor source="#Leg-mesh-map-array" count="6966" stride="2">          // 6966 = 13932/2
                           <param name="S" type="float"/>
                           <param name="T" type="float"/>
                       </accessor>
                   </technique_common>
               </source>
source (COLOR)[edit]
        <source id="Leg-mesh-colors-colorSet0" name="colorSet0"> // COLOR
                   <float_array id="Leg-mesh-colors-colorSet0-array" count="20898">
                       1 1 1 1 .....
                   </float_array>
                   <technique_common>
                       <accessor source="#Leg-mesh-colors-colorSet0-array" count="6966" stride="3">   // 6966 = 20898/3
                           <param name="R" type="float"/>
                           <param name="G" type="float"/>
                           <param name="B" type="float"/>
                       </accessor>
                   </technique_common>
               </source>

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