Development for Collada[edit]
- <.... /> は省略表示
- // 以降はコメント
<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset />
<library_images />
<library_effects />
<library_materials />
<library_geometries />
<library_controllers />
<library_effects />
<library_physics_models />
<library_physics_scenes />
<library_visual_scenes />
<scene />
</COLLADA>
<library_geometries>
<geometry id="Leg-mesh" name="Leg">
<mesh>
<source id="Leg-mesh-positions" /> // POSITION
<source id="Leg-mesh-normalsp" /> // NORMAL
<source id="Leg-mesh-map" /> // UVMAP
<source id="Leg-mesh-colors-colorSet0" name="colorSet0" /> // COLOR
<vertices />
<input semantic="POSITION" source="#Leg-mesh-positions"/>
</vertices>
<polylist material="body-material" count="2322" />
</mesh>
</geometry>
<geometry /> // 繰り返し
</library_geometries>
<library_controllers>
<controller id="avatar_Leg-skin" name="avatar"> // <geometry> と同じ数だけ繰り返し
<skin source="#Leg-mesh">
<bind_shape_matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</bind_shape_matrix>
<source id="avatar_Leg-skin-joints">
<Name_array id="avatar_Leg-skin-joints-array" count="26">
mPelvis mTorso mChest mNeck mHead mSkull mEyeRight mEyeLeft mCollarLeft mShoulderLeft mElbowLeft mWristLeft
mCollarRight mShoulderRight mElbowRight mWristRight mHipRight mKneeRight mAnkleRight mFootRight mToeRight
mHipLeft mKneeLeft mAnkleLeft mFootLeft mToeLeft
</Name_array>
<technique_common>
<accessor source="#avatar_Leg-skin-joints-array" count="26" stride="1">
<param name="JOINT" type="name"/>
</accessor>
</technique_common>
</source>
<source id="avatar_Leg-skin-bind_poses">
<float_array id="avatar_Leg-skin-bind_poses-array" count="416"> // 26組 26: Joint数
1 0 0 -0.04000455 0 1 0 0 0 0 1 -1.067 0 0 0 1 1 0 0 -0.04000455 ....
</float_array>
<technique_common>
<accessor source="#avatar_Leg-skin-bind_poses-array" count="26" stride="16">
<param name="TRANSFORM" type="float4x4"/>
</accessor>
</technique_common>
</source>
<source id="avatar_Leg-skin-weights">
<float_array id="avatar_Leg-skin-weights-array" count="2650">
0.7865686 0.2134314 0.7876405 0.2123596 0.08716887 0.9128311 0.1 .....
</float_array>
<technique_common>
<accessor source="#avatar_Leg-skin-weights-array" count="2650" stride="1">
<param name="WEIGHT" type="float"/>
</accessor>
</technique_common>
</source>
<joints>
<input semantic="JOINT" source="#avatar_Leg-skin-joints"/>
<input semantic="INV_BIND_MATRIX" source="#avatar_Leg-skin-bind_poses"/>
</joints>
<vertex_weights count="1261">
<input semantic="JOINT" source="#avatar_Leg-skin-joints" offset="0"/>
<input semantic="WEIGHT" source="#avatar_Leg-skin-weights" offset="1"/>
<vcount>
2 2 2 2 2 2 2 2 2 2 2 2 1 1 2 1 1 1 1 2 2 2 2 2 1 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 .....
</vcount>
<v>
17 0 18 1 17 2 18 3 17 4 18 5 17 6 18 7 17 8 18 9 17 10 18 11 17 12 18 13 .....
</v>
</vertex_weights>
</skin>
</controller>
<controller /> // 繰り返し
</library_controllers>