Development for Collada[edit]

構造[edit]

全体[edit]

<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
   <asset />
   <library_images />
   <library_effects />
   <library_materials />
   <library_geometries />
   <library_controllers />
   <library_effects />
   <library_physics_models />
   <library_physics_scenes />
   <library_visual_scenes />
   <scene />
</COLLADA>

library_geometries[edit]

   <library_geometries>

       <geometry id="Leg-mesh" name="Leg">
           <mesh>
               <source id="Leg-mesh-positions" />   // POSITION
               <source id="Leg-mesh-normalsp" />    // NORMAL
               <source id="Leg-mesh-map" />         // UVMAP
               <source id="Leg-mesh-colors-colorSet0" name="colorSet0" /> // COLOR
               <vertices />
                   <input semantic="POSITION" source="#Leg-mesh-positions"/>
               </vertices>
               <polylist material="body-material" count="2322" />
           </mesh>
       </geometry>

       <geometry />   // 繰り返し
       .......
   </library_geometries>

library_controllers[edit]

   <library_controllers>
       <controller id="avatar_Leg-skin" name="avatar">    // <geometry> と同じ数だけ繰り返し 
           <skin source="#Leg-mesh">
               <bind_shape_matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</bind_shape_matrix>
               <source id="avatar_Leg-skin-joints" />       // Joints NAME
               <source id="avatar_Leg-skin-bind_poses" />   // Joints TRANSFORM   INV_BIND_MATRIX
               <source id="avatar_Leg-skin-weights" />      // Joints WEIGHT
               </source>
               <joints>
                   <input semantic="JOINT" source="#avatar_Leg-skin-joints"/>
                   <input semantic="INV_BIND_MATRIX" source="#avatar_Leg-skin-bind_poses"/>
               </joints>
               <vertex_weights count="1261">
           </skin>
       </controller>

       <controller />    // 繰り返し
       .......
   </library_controllers>

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