Change Log[edit]
Version 1.4[edit]
Change Log of v1.4.x[edit]
- v1.4.6
- v1.4.4
- fix "tree rotation bug" that tree does not rotation. re-generate tree images
- v1.4.3
- correct Gray Scale Sculpt Image
- v1.4.1
- fix memory leak of STLTool, for VS C++
- v1.4.0
- BREP (Boundary Representation) is used for vertexes arrangement. The data (dae file) size decreases.
- support of output of STL file(s) using BREP
Version 1.3 †[edit]
- more high Quality. (SelectOARShader)
- correct grass position
- decrease the number of texture files.
- correct to treat material xml file.
- modify to treat material name (add 32Byte Base64 name).
Version 1.3.1 †[edit]
- support comps->factor of OpenJpeg
- Ummmm. I forgot to include License Docs and UnityChan, sorry. orz
Version 1.3.2 †[edit]
- change Shader in SelectOARShader
Version 1.3.3 †[edit]
- fix ProfileCurve and HollowShape Bug
Version 1.3.4 †[edit]
- add position offset function
Version 1.2 †[edit]
- It is more high Quality compared to previous version!
- It is not almost require manual operation on Unity3D.
- UnityChan is supported.
- Auto selection of Shader and import of parameters using SelectOARShader