User's Manual of OARConvWin†[edit]

Usage†[edit]

Simplest Conversion (First Time)†[edit]

  1. Open OAR File
    • Select "File" menu -> "Open OAR File", and select OAR file (ex. ABC.oar)
      • OAR file is extracted
      • OAR folder is created with prefix "OAR_" at same folder as the OAR file (ex. OAR_ABC)
      • Information dialog of OAR file is popped up
      • "Convert Data" sub menu becomes active automatically
  2. Set Output Format
    • Select "Tools" menu -> "Output Format"
      • Select output data format, target engine (Unity or UE) , Joint Support and No Offset options
      • The selected state is displayed at the bottom of the program
  3. Convert OAR files
    • Select "File" menu -> "Convert Data"
      • Conversion starts and DAE folder is created with prefix "DAE_" at same folder as the OAR folder (ex. DAE_ABC)

for Unity†[edit]

Unity Editor extension[edit]
import of glTF/glb data[edit]
drag and drop to Hierarchy window[edit]
Water asset[edit]
UnityChan[edit]

for UE5[edit]

Plugins[edit]

Menu Bar†[edit]

File†[edit]

File.png

Open OAR File†[edit]
Open OAR Folder†[edit]
Convert Data†[edit]
Exit†[edit]

Tools†[edit]

Tools.png

Log Window†[edit]

Log_Window.png

Objects List†[edit]
Output Format[edit]
Settings†[edit]

Help†[edit]

About†[edit]

Help.png

Child Windows and Dialog Windows†[edit]

Information of OAR Dialog†[edit]

Information_of_OAR.png

Settings Dialog†[edit]

Settings.png

Start Num†[edit]
Stop Num†[edit]
DAE†[edit]
STL†[edit]
Output of Terrain Data†[edit]
Terrain Texture Scale†[edit]
Debug Mode†[edit]
Shift†[edit]
Folder†[edit]
Objects List†[edit]

Objects_List.png

3D Preview Window[edit]

3D_Preview.png


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