User's Manual of OARConvWin[edit]

Usage[edit]

Simplest Conversion (First Time)[edit]

  1. Open OAR File
    • Select "File" menu -> "Open OAR File", and select OAR file (ex. ABC.oar)
      • OAR file is extracted
      • OAR folder is created with prefix "OAR_" at same folder as the OAR file (ex. OAR_ABC)
      • Information dialog of OAR file is popped up
      • "Convert Data" sub menu becomes active automatically
  2. Set Output Format
    • Select "Tools" menu -> "Output Format"
      • Select output data format, target engine (Unity or UE) , Joint Support and No Offset options
      • The selected state is displayed at the bottom of the program
  3. Convert OAR files
    • Select "File" menu -> "Convert Data"
      • Conversion starts and DAE folder is created with prefix "DAE_" at same folder as the OAR folder (ex. DAE_ABC)

for Unity[edit]

Unity Editor extension[edit]
import of glTF/glb data[edit]
drag and drop to Hierarchy window[edit]
Water asset[edit]
UnityChan[edit]

for UE5[edit]

Plugins[edit]

Menu Bar[edit]

File[edit]

File.png

Open OAR File[edit]
Open OAR Folder[edit]
Convert Data[edit]
Exit[edit]

Tools[edit]

Tools.png

Log Window[edit]

Log_Window.png

Objects List[edit]
Output Format[edit]
Settings[edit]

Help[edit]

About[edit]

Help.png

Child Windows and Dialog Windows[edit]

Information of OAR Dialog[edit]

Information_of_OAR.png

Log Window[edit]

Log_Window.png

Settings Dialog[edit]

Settings.png

Start Num[edit]
Stop Num[edit]
DAE[edit]
STL[edit]
Output of Terrain Data[edit]
Terrain Texture Scale[edit]
Debug Mode[edit]
Shift[edit]
Folder[edit]

Objects List[edit]

Objects_List.png

3D Preview Window[edit]

3D_Preview.png


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