#author("2024-06-19T00:51:19+00:00","default:iseki","iseki") #author("2024-06-19T00:53:30+00:00","default:iseki","iseki") * Devel ** Infomation *** condlife-creator-resources - https://bitbucket.org/lindenlab/secondlife-creator-resources/src/master/ *** libopenmetaverse - https://github.com/openmetaversefoundation/libopenmetaverse ** XML Data - archive.xml *** objects **** [[xml of objects>../objects]] [#ceb9e1dd] - [[Box Hole with Texture>../objects/Box Hole with Texture]] - [[Sculpt>../objects/Sculpt]] - [[Mesh>../objects/Mesh]] - [[TextureEntry>../objects/TextureEntry]] - [[ExtraParams>../objects/ExtraParams]] *** Land - [[landdata>./landdata]] - [[settings>./settings]] - terrains -- r32 標高データ *** [[assets>../assets]] [#t1997478] *** [[sculpt>../assets/sculpt]] *** [[llmesh]] ** Texture *** Planar mapping [#a4e82850] - https://github.com/openmetaversefoundation/libopenmetaverse-oldsvnconvert/blob/master/OpenMetaverse.Rendering.Meshmerizer/MeshmerizerR.cs ** Shape *** PCode [#i25c2693] - PCode -- 0: None -- 9: Prim -- 47: Avatar -- 95: Grass -- 111: New Tree -- 143: Particle System -- 255: Tree *** Prim [#q9b01377] *** Sculpt [#me414aa9] - http://wiki.secondlife.com/wiki/Sculpted_Prims:_Technical_Explanation *** Mesh [#wb2715ee] - http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format - http://wiki.secondlife.com/wiki/Avatar_Appearance#Linden_binary_mesh_file *** Terrain [#k5667a78] - [[Texture>OpenSim/Diorama/devel]] - http://www.nsl.tuis.ac.jp/xoops/modules/xpwiki/?OpenSim%2Fr32file - http://wiki.secondlife.com/wiki/Creating_Terrain_Textures *** Tree & Grass [#tb0ba9fe] - [[llsd>../Tree]] #br