#author("2024-09-18T03:36:17+00:00","default:iseki","iseki") #author("2024-09-18T03:36:38+00:00","default:iseki","iseki") ** Cahnge Log [#l30b0173] *** v1.8.x **** v1.8.0 - glTF/glb supported - PNG supported *** v1.7.x **** v1.7.12 - SelectOARShader.cs (v1.7.9) **** [[v1.7.11>./v1.7.11]] (2024/07/01) - support joint for Collada - support joint data for Collada *** Version 1.6 **** v1.6.0 (2024 04/21) - support Wavefront OBJ file for UE5 and Unity 2022 *** Version 1.5 **** v1.5.0 (2024 01/27) - less Texture *** Version 1.4 **** v1.4.6 (2024 01/2) - support Unity 2022 **** v1.4.4 - fix "tree rotation bug" that tree does not rotation. re-generate tree images **** v1.4.3 - correct Gray Scale Sculpt Image **** v1.4.2 - support MS Windws **** v1.4.1 - fix memory leak of STLTool, for VS C++ **** v1.4.0 - BREP (Boundary Representation) is used for vertexes arrangement. The data (dae file) size decreases. - support of output of STL file(s) using BREP -- STLView: http://www.nsl.tuis.ac.jp/xoops/modules/d3downloads/index.php?page=singlefile&cid=7&lid=4 *** Version 1.3 [#l2b9293e] - more high Quality. ([[SelectOARShader>http://www.nsl.tuis.ac.jp/svn/linux/oarconv/trunk/Unity3D/Editor/SelectOARShader.cs]]) - correct grass position - decrease the number of texture files. - correct to treat material xml file. - modify to treat material name (add 32Byte Base64 name). **** ''Version 1.3.1'' [#z55bceb2] - support comps->factor of OpenJpeg - Ummmm. I forgot to include License Docs and UnityChan, sorry. orz **** ''Version 1.3.2'' [#hdfcfe1b] - change Shader in SelectOARShader **** ''Version 1.3.3'' [#l04101b2] - fix ProfileCurve and HollowShape Bug **** ''Version 1.3.4'' [#t99a277a] - add position offset function *** Version 1.2 [#b2989113] - It is more high Quality compared to previous version! - It is not almost require manual operation on Unity3D. - [[UnityChan>http://unity-chan.com/]] is supported. - Auto selection of Shader and import of parameters using [[SelectOARShader>http://www.nsl.tuis.ac.jp/svn/linux/oarconv/trunk/Unity3D/Editor/SelectOARShader.cs]]