#author("2024-07-01T01:32:18+00:00","default:iseki","iseki")
#author("2024-07-01T01:32:27+00:00","default:iseki","iseki")
*** SelectOARShader.cs (v1.7.8)
- It was using the Unlint/Transparent shader on a texture with an alpha channel in the Builtin Render Pipeline. 
However, I realized that I could not set the base color with this shader, so I changed it to Legacy Shaders/Transparent/Diffuse.

*** Sculpted Prim
- The program has been changed because it did not adequately handle irregular sculpt image sizes. However, since this is a symptomatic change, there may be other some images size that need to be corrected. 
- The program has been changed because it did not adequately handle irregular sculpt image sizes. 
However, since this is a symptomatic change, there may be other some images size that need to be corrected. 

*** Corrupt JPEG2000 files
- Force corrupt files to be displayed.
- There are also many textures with a file size of 0. (???)

*** Fix a bug for LLSD
- Fixed a bug that UUID information could not be read in the LLSD process.

*** Stop deleting duplicate vertices
- It was found that when duplicate vertices were removed, the texture was shifted even for no Sculpted Prims.
Deleting duplicate vertices was completely stopped.

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