#author("2024-07-01T01:32:18+00:00","default:iseki","iseki") #author("2024-07-01T01:32:27+00:00","default:iseki","iseki") *** SelectOARShader.cs (v1.7.8) - It was using the Unlint/Transparent shader on a texture with an alpha channel in the Builtin Render Pipeline. However, I realized that I could not set the base color with this shader, so I changed it to Legacy Shaders/Transparent/Diffuse. *** Sculpted Prim - The program has been changed because it did not adequately handle irregular sculpt image sizes. However, since this is a symptomatic change, there may be other some images size that need to be corrected. - The program has been changed because it did not adequately handle irregular sculpt image sizes. However, since this is a symptomatic change, there may be other some images size that need to be corrected. *** Corrupt JPEG2000 files - Force corrupt files to be displayed. - There are also many textures with a file size of 0. (???) *** Fix a bug for LLSD - Fixed a bug that UUID information could not be read in the LLSD process. *** Stop deleting duplicate vertices - It was found that when duplicate vertices were removed, the texture was shifted even for no Sculpted Prims. Deleting duplicate vertices was completely stopped.