#author("2024-04-21T11:08:03+00:00","default:iseki","iseki")
#author("2024-04-21T11:08:15+00:00","default:iseki","iseki")
* User's Manual of [[OARConvWin]] [#z3045da6]
** Usage [#we23a7f9]
*** Simplest Conversion (First Time) [#o8a2332f]
+ ''Open OAR File. ''
++ Select "File" menu -> "Open OAR File", and select OAR file. (ex. ABC.oar)
+ ''OAR file is extracted.''
++ OAR folder is created with prefix "OAR_" at same folder as the OAR file. (ex. OAR_ABC)
+ ''Information dialog of OAR file is popped up.''
++ "Convert Data" sub menu becomes active automatically. 
+ ''Convert OAR files''
++ Select "File" menu -> "Convert Data"
++ Conversion starts and DAE folder is created with prefix "DAE_" at same folder as the OAR folder. (ex. DAE_ABC)

*** If you have already extracted OAR folder [#d460e413]
+ ''Open OAR Folder.'' 
++ Select "File" menu -> "Open OAR Folder", and select OAR folder. (ex. OAR_ABC)
+ ''or Open archive.xml file in extracted OAR folder.''
++ Select "File" menu -> "Open OAR File", and select archive.xml. (ex. OAR_ABC\archive.xml)
+ ''Information dialog of OAR file is popped up.''
++ "Convert Data" sub menu becomes active. 
+ ''Convert OAR file''
++ Select "File" menu -> "Convert Data"
++ Conversion starts and DAE folder is created with prefix "DAE_" at same folder as the OAR folder. (ex. DAE_ABC)

** to Unity [#j09113bf]
*** &color(#CC0000){【Important】}; forUnity3D\Editor\SelectOARShader.cs  [#c727c6f4]
- Before drag and drop converted dae folder to the project view of Unity, please drag and drop to Unity3D\Editor folder to the project view first.


** Menu Bar [#xe211fd2]
*** File [#y2fcf05a]
&ref(File.png,,100%);
**** Open OAR File [#cd7dccf8]
- Select OAR file or ''archive.xml'' file in extracted OAR folder.
- When OAR file is selected, OAR file is extracted at the same folder as the OAR file and with "OAR_"(default) prefix folder name.
- If OAR file is read correctoly, "Information of OAR" Dialog is poped up and OAR path displayed at status line.

**** Open OAR Folder [#g56492ae]
- Select extracted OAR folder.
- If OAR file is read correctoly, "Information of OAR" Dialog is popped up and OAR path displayed at status line.

**** Convert Data [#d8e44dcc]
- Convert OAR files to DAE/STL files.
- DAE folder with prefix "DAE_"(default) is created at the same folder as the OAR file/folder.
- STL folder with prefix "STL_"(default)  is created at the same folder as the OAR file/folder.

**** Exit [#ua9c882e]
- Exit from application.


*** Tools [#le1465ae]
&ref(Tools.png,,100%);
**** Log Window [#z9c2574a]
- Show ''Log Window''

**** Objects List [#wd52c13b]
- Show ''Objects List Dialog''
**** Settings [#af9c5d56]
- Show ''Settings Dialog''


*** Help [#ue8da135]

**** About [#h6052a6d]
- Show Information Dialog of this application

&ref(Help.png,,80%);


** Child Windows and Dialog Windows [#b282467f]

*** Information of OAR Dialog [#j2f08dbf]
&ref(Info.png,,80%);
- Information of OAR (Region).


*** Settings Dialog [#zc8223bc]
&ref(Setting.png,,50%);

**** Start Num [#x7596c8b]
- Number of objects to start the conversion.
- 0 or less is specified, it is considered 1.
**** Stop Num [#i2c99030]
- Number of objects to stop the conversion.
- -1 means infinity.
**** DAE [#z147ff44]
- When "File"-> "Convert Data" is selected, DAE files are outputed.

**** STL [#q5a84a6f]
- When "File"-> "Convert Data" is selected, STL files are outputed.

**** Output of Terrain Data [#ia822c06]
- If checked, Terrain data is converted, too.

**** Terrain Texture Scale [#i612f791]
- Repeat factor of Terrain Image.
- Usually 7 is used at SL/OS Viewer.

**** Debug Mode [#n76fbb9d]
- Debug information are displayed at ''Log Window''

**** Shift [#r5754743]
- Specify position shift of objects

**** Folder [#l64754ce]
- Specify prefix names of OAR, DAE and STL folders


*** Log Window [#g06bad7c]
&ref(Log.png,,50%);
- Display Log Messages
- ''Floppy Icon''
-- Save Log Messages
- ''Copy Icon''
-- Copy selected area to cripboard. 
- ''Eraser Icon''
-- Clear Log


*** Objects List Dialog [#p31222b5]
&ref(List.png,,50%);
- Display name list of read objects.
- ''While this Dialog is displayed,  File Menu is disabled.''
- Double Click a object name
-- Show ''Preview Shape Window''
- Select some object names and click "''Convert''" button
-- Selected objects are converted.
- Select some object names and click "''3D Preview''" button
-- Selected objects are displayed on ''Preview Shape Window''.
-- At most ''5 windows'' are displayed at a once.


*** Preview Shape Window [#cf8cab34]
&ref(Preview.png,50%);
&ref(Preview.png,,50%);
- Display a preview a shape of object using BREP. 
- Texture is not displayed. ''This is a Preview.''
- ''Wire Icon''
-- Display wire frame.
- ''Solid Icon''
-- Display planes of Solid.
-- Illegal surface is displayed as Red Plane.
- ''Question Icon''
-- Display solid (BREP) information of this object.
- ''Floppy + "D" Icon''
-- Save as DAE file.
- ''Floppy + "S" Icon''
-- Save as STL file.

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