#author("2024-04-21T11:08:03+00:00","default:iseki","iseki") #author("2024-04-21T11:08:15+00:00","default:iseki","iseki") * User's Manual of [[OARConvWin]] [#z3045da6] ** Usage [#we23a7f9] *** Simplest Conversion (First Time) [#o8a2332f] + ''Open OAR File. '' ++ Select "File" menu -> "Open OAR File", and select OAR file. (ex. ABC.oar) + ''OAR file is extracted.'' ++ OAR folder is created with prefix "OAR_" at same folder as the OAR file. (ex. OAR_ABC) + ''Information dialog of OAR file is popped up.'' ++ "Convert Data" sub menu becomes active automatically. + ''Convert OAR files'' ++ Select "File" menu -> "Convert Data" ++ Conversion starts and DAE folder is created with prefix "DAE_" at same folder as the OAR folder. (ex. DAE_ABC) *** If you have already extracted OAR folder [#d460e413] + ''Open OAR Folder.'' ++ Select "File" menu -> "Open OAR Folder", and select OAR folder. (ex. OAR_ABC) + ''or Open archive.xml file in extracted OAR folder.'' ++ Select "File" menu -> "Open OAR File", and select archive.xml. (ex. OAR_ABC\archive.xml) + ''Information dialog of OAR file is popped up.'' ++ "Convert Data" sub menu becomes active. + ''Convert OAR file'' ++ Select "File" menu -> "Convert Data" ++ Conversion starts and DAE folder is created with prefix "DAE_" at same folder as the OAR folder. (ex. DAE_ABC) ** to Unity [#j09113bf] *** &color(#CC0000){【Important】}; forUnity3D\Editor\SelectOARShader.cs [#c727c6f4] - Before drag and drop converted dae folder to the project view of Unity, please drag and drop to Unity3D\Editor folder to the project view first. ** Menu Bar [#xe211fd2] *** File [#y2fcf05a] &ref(File.png,,100%); **** Open OAR File [#cd7dccf8] - Select OAR file or ''archive.xml'' file in extracted OAR folder. - When OAR file is selected, OAR file is extracted at the same folder as the OAR file and with "OAR_"(default) prefix folder name. - If OAR file is read correctoly, "Information of OAR" Dialog is poped up and OAR path displayed at status line. **** Open OAR Folder [#g56492ae] - Select extracted OAR folder. - If OAR file is read correctoly, "Information of OAR" Dialog is popped up and OAR path displayed at status line. **** Convert Data [#d8e44dcc] - Convert OAR files to DAE/STL files. - DAE folder with prefix "DAE_"(default) is created at the same folder as the OAR file/folder. - STL folder with prefix "STL_"(default) is created at the same folder as the OAR file/folder. **** Exit [#ua9c882e] - Exit from application. *** Tools [#le1465ae] &ref(Tools.png,,100%); **** Log Window [#z9c2574a] - Show ''Log Window'' **** Objects List [#wd52c13b] - Show ''Objects List Dialog'' **** Settings [#af9c5d56] - Show ''Settings Dialog'' *** Help [#ue8da135] **** About [#h6052a6d] - Show Information Dialog of this application &ref(Help.png,,80%); ** Child Windows and Dialog Windows [#b282467f] *** Information of OAR Dialog [#j2f08dbf] &ref(Info.png,,80%); - Information of OAR (Region). *** Settings Dialog [#zc8223bc] &ref(Setting.png,,50%); **** Start Num [#x7596c8b] - Number of objects to start the conversion. - 0 or less is specified, it is considered 1. **** Stop Num [#i2c99030] - Number of objects to stop the conversion. - -1 means infinity. **** DAE [#z147ff44] - When "File"-> "Convert Data" is selected, DAE files are outputed. **** STL [#q5a84a6f] - When "File"-> "Convert Data" is selected, STL files are outputed. **** Output of Terrain Data [#ia822c06] - If checked, Terrain data is converted, too. **** Terrain Texture Scale [#i612f791] - Repeat factor of Terrain Image. - Usually 7 is used at SL/OS Viewer. **** Debug Mode [#n76fbb9d] - Debug information are displayed at ''Log Window'' **** Shift [#r5754743] - Specify position shift of objects **** Folder [#l64754ce] - Specify prefix names of OAR, DAE and STL folders *** Log Window [#g06bad7c] &ref(Log.png,,50%); - Display Log Messages - ''Floppy Icon'' -- Save Log Messages - ''Copy Icon'' -- Copy selected area to cripboard. - ''Eraser Icon'' -- Clear Log *** Objects List Dialog [#p31222b5] &ref(List.png,,50%); - Display name list of read objects. - ''While this Dialog is displayed, File Menu is disabled.'' - Double Click a object name -- Show ''Preview Shape Window'' - Select some object names and click "''Convert''" button -- Selected objects are converted. - Select some object names and click "''3D Preview''" button -- Selected objects are displayed on ''Preview Shape Window''. -- At most ''5 windows'' are displayed at a once. *** Preview Shape Window [#cf8cab34] &ref(Preview.png,50%); &ref(Preview.png,,50%); - Display a preview a shape of object using BREP. - Texture is not displayed. ''This is a Preview.'' - ''Wire Icon'' -- Display wire frame. - ''Solid Icon'' -- Display planes of Solid. -- Illegal surface is displayed as Red Plane. - ''Question Icon'' -- Display solid (BREP) information of this object. - ''Floppy + "D" Icon'' -- Save as DAE file. - ''Floppy + "S" Icon'' -- Save as STL file.