#author("2024-01-27T08:23:23+00:00","default:iseki","iseki")
#author("2024-01-27T08:24:12+00:00","default:iseki","iseki")
** Change Log
*** Version 1.4
- v1.4.6
-- support Unity 2022
- v1.4.4
-- fix "tree rotation bug" that tree does not rotation. re-generate tree images
**** v1.4.6
- support Unity 2022
**** v1.4.4
- fix "tree rotation bug" that tree does not rotation. re-generate tree images
**** v1.4.3
- correct Gray Scale Sculpt Image
**** v1.4.2
- support MS Windws
**** v1.4.1
- fix memory leak of STLTool, for VS C++
**** v1.4.0
- BREP (Boundary Representation) is used for vertexes arrangement. The data (dae file) size decreases.
- support of output of STL file(s) using BREP
-- STLView: http://www.nsl.tuis.ac.jp/xoops/modules/d3downloads/index.php?page=singlefile&cid=7&lid=4

- v1.4.3
-- correct Gray Scale Sculpt Image

-v1.4.2
-- support MS Windws

- v1.4.1
-- fix memory leak of STLTool, for VS C++

- v1.4.0
-- BREP (Boundary Representation) is used for vertexes arrangement. The data (dae file) size decreases.
-- support of output of STL file(s) using BREP
--- STLView: http://www.nsl.tuis.ac.jp/xoops/modules/d3downloads/index.php?page=singlefile&cid=7&lid=4



*** Version 1.3 [#l2b9293e]
- more high Quality. ([[SelectOARShader>http://www.nsl.tuis.ac.jp/svn/linux/oarconv/trunk/Unity3D/Editor/SelectOARShader.cs]])
- correct grass position
- decrease the number of texture files.
- correct to treat material xml file.
- modify to treat material name (add 32Byte Base64 name).
**** ''Version 1.3.1'' [#z55bceb2]
- support comps->factor of OpenJpeg
- Ummmm. I forgot to include License Docs and UnityChan, sorry. orz
**** ''Version 1.3.2'' [#hdfcfe1b]
- change Shader in SelectOARShader
**** ''Version 1.3.3'' [#l04101b2]
- fix ProfileCurve and HollowShape Bug
**** ''Version 1.3.4'' [#t99a277a]
- add position offset function

*** Version 1.2 [#b2989113]
- It is more high Quality compared to previous version!
- It is not almost require manual operation on Unity3D.
- [[UnityChan>http://unity-chan.com/]] is supported.
- Auto selection of Shader and import of parameters using [[SelectOARShader>http://www.nsl.tuis.ac.jp/svn/linux/oarconv/trunk/Unity3D/Editor/SelectOARShader.cs]]

#br

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