#author("2024-02-06T08:20:15+00:00","default:iseki","iseki") #author("2024-02-06T08:20:48+00:00","default:iseki","iseki") - ''This system is deprecated. Please see [[Diorama System v2>OpenSim/Diorama2]]'' * OpenSim Diorama System [#yd5c27a6] This page describes the NSL OpenSim Diorama System. The system supports the generation of textured sculptie prims for the simulation of real world terrain. - This page is still under construction, it may contain errors and omissions. You can [[view a Diorama System movie>http://www.nsl.tuis.ac.jp/xoops/modules/x_movie/x_movie_view.php?cid=2&lid=28]] ** Source Code [#e9d4885f] *** Download [#hd20c364] - [[single file>http://www.nsl.tuis.ac.jp/xoops/modules/d3downloads/index.php?page=singlefile&cid=8&lid=19]] - svn: svn co http://forge.opensimulator.org/svn/osdiorama/trunk ** Modify Terrain [#j67ae7a5] *** PHP [#p047acc4] - Example php call and data dump http://www.nsl.tuis.ac.jp/geo/srtm3/?code=35.46x138.62&srgnsz=256&mag=1.0&sea=20&rate=0.0 *** LSL [#j5a537ff] *** OpenSim (C#) [#rae673dd] ** Covered by Sculpted Prims with Map Texture [#wc7de4e1] ** Description [#ad2a8fb5] *** PowerPoint [#i0642132] - Note that this presentation has been translated from Japanese and may no longer represent the original authors intentions. No responsibility is accepted for errors or omissions. - &ref(Diorama1.pdf); *** System Configuration [#gac36e8e] *** システム構成図 [#v5a12ee2] &ref(F1.PNG,,30%); #br &ref(F2.PNG,,30%); *** Memo [#i8cda346] - [[Devel>./devel]] #br