#author("2024-02-06T08:20:15+00:00","default:iseki","iseki")
#author("2024-02-06T08:20:48+00:00","default:iseki","iseki")
- ''This system is deprecated. Please see [[Diorama System v2>OpenSim/Diorama2]]''


* OpenSim Diorama System [#yd5c27a6]
This page describes the NSL OpenSim Diorama System. The system supports the generation of textured sculptie prims for the simulation of real world terrain.
- This page is still under construction, it may contain errors and omissions.   You can [[view a  Diorama System movie>http://www.nsl.tuis.ac.jp/xoops/modules/x_movie/x_movie_view.php?cid=2&lid=28]]


** Source Code [#e9d4885f]
*** Download [#hd20c364]
- [[single file>http://www.nsl.tuis.ac.jp/xoops/modules/d3downloads/index.php?page=singlefile&cid=8&lid=19]]
- svn: svn co http://forge.opensimulator.org/svn/osdiorama/trunk 

** Modify Terrain [#j67ae7a5]
*** PHP [#p047acc4]
- Example php call and data dump  http://www.nsl.tuis.ac.jp/geo/srtm3/?code=35.46x138.62&srgnsz=256&mag=1.0&sea=20&rate=0.0



*** LSL [#j5a537ff]
*** OpenSim (C#) [#rae673dd]


** Covered by Sculpted Prims with Map Texture [#wc7de4e1]



** Description [#ad2a8fb5]

*** PowerPoint [#i0642132]
- Note that this presentation has been translated from Japanese and may no longer represent the original authors intentions. No responsibility is accepted for errors or omissions.
- &ref(Diorama1.pdf);


*** System Configuration [#gac36e8e]
*** システム構成図 [#v5a12ee2]
&ref(F1.PNG,,30%);
#br
&ref(F2.PNG,,30%);
*** Memo [#i8cda346]
- [[Devel>./devel]]

#br

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