Collada/structure/library_controllers
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開始行:
** library_controllers
<pre>
<library_controllers>
<controller id="avatar_Leg-skin" name="avatar"> ...
<skin source="#Leg-mesh">
<bind_shape_matrix>
1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
</bind_shape_matrix>
<source id="avatar_Leg-skin-joints" /> ...
<source id="avatar_Leg-skin-bind_poses" /...
<source id="avatar_Leg-skin-weights" /> ...
<joints>
<input semantic="JOINT" source="#avat...
<input semantic="INV_BIND_MATRIX" sou...
</joints>
<vertex_weights count="1261">
<input semantic="JOINT" source="#avat...
<input semantic="WEIGHT" source="#ava...
<vcount>
2 2 2 2 2 2 2 2 2 2 2 1 1 2 1 1 1...
</vcount>
<v>
17 0 18 1 17 2 18 3 17 4 18 5 17 ...
// 1個目の VERTEX について,(Joi...
// 2個目の VERTEX について,(Joi...
// .......
</v>
</vertex_weights>
</skin>
</controller>
<controller /> // 繰り返し
</library_controllers>
</pre>
*** source
**** JOINT
<pre>
<source id="avatar_Leg-skin-joints">
<Name_array id="avatar_Leg-skin-joint...
mPelvis mTorso mChest mNeck mHead...
mCollarRight mShoulderRight mElbo...
mHipLeft mKneeLeft mAnkleLeft mFo...
</Name_array>
<technique_common>
<accessor source="#avatar_Leg-ski...
<param name="JOINT" type="nam...
</accessor>
</technique_common>
</source>
</pre>
**** INV_BIND_MATRIX
<pre>
<source id="avatar_Leg-skin-bind_poses">
<float_array id="avatar_Leg-skin-bind...
1 0 0 -0.04000455 0 1 0 0 0 0 1 -...
</float_array>
<technique_common>
<accessor source="#avatar_Leg-ski...
<param name="TRANSFORM" type=...
</accessor>
</technique_common>
</source>
</pre>
**** WEIGHT
<pre>
<source id="avatar_Leg-skin-weights">
<float_array id="avatar_Leg-skin-weig...
0.7865686 0.2134314 0.7876405 0.2...
</float_array>
<technique_common>
<accessor source="#avatar_Leg-ski...
<param name="WEIGHT" type="fl...
</accessor>
</technique_common>
</source>
</pre>
終了行:
** library_controllers
<pre>
<library_controllers>
<controller id="avatar_Leg-skin" name="avatar"> ...
<skin source="#Leg-mesh">
<bind_shape_matrix>
1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
</bind_shape_matrix>
<source id="avatar_Leg-skin-joints" /> ...
<source id="avatar_Leg-skin-bind_poses" /...
<source id="avatar_Leg-skin-weights" /> ...
<joints>
<input semantic="JOINT" source="#avat...
<input semantic="INV_BIND_MATRIX" sou...
</joints>
<vertex_weights count="1261">
<input semantic="JOINT" source="#avat...
<input semantic="WEIGHT" source="#ava...
<vcount>
2 2 2 2 2 2 2 2 2 2 2 1 1 2 1 1 1...
</vcount>
<v>
17 0 18 1 17 2 18 3 17 4 18 5 17 ...
// 1個目の VERTEX について,(Joi...
// 2個目の VERTEX について,(Joi...
// .......
</v>
</vertex_weights>
</skin>
</controller>
<controller /> // 繰り返し
</library_controllers>
</pre>
*** source
**** JOINT
<pre>
<source id="avatar_Leg-skin-joints">
<Name_array id="avatar_Leg-skin-joint...
mPelvis mTorso mChest mNeck mHead...
mCollarRight mShoulderRight mElbo...
mHipLeft mKneeLeft mAnkleLeft mFo...
</Name_array>
<technique_common>
<accessor source="#avatar_Leg-ski...
<param name="JOINT" type="nam...
</accessor>
</technique_common>
</source>
</pre>
**** INV_BIND_MATRIX
<pre>
<source id="avatar_Leg-skin-bind_poses">
<float_array id="avatar_Leg-skin-bind...
1 0 0 -0.04000455 0 1 0 0 0 0 1 -...
</float_array>
<technique_common>
<accessor source="#avatar_Leg-ski...
<param name="TRANSFORM" type=...
</accessor>
</technique_common>
</source>
</pre>
**** WEIGHT
<pre>
<source id="avatar_Leg-skin-weights">
<float_array id="avatar_Leg-skin-weig...
0.7865686 0.2134314 0.7876405 0.2...
</float_array>
<technique_common>
<accessor source="#avatar_Leg-ski...
<param name="WEIGHT" type="fl...
</accessor>
</technique_common>
</source>
</pre>
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