Collada/structure/library_visual_scenes
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開始行:
** library_visual_scenes
<pre>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="avatar" name="avatar" type="NODE">
<matrix sid="transform">1 0 0 0 0 1 0 0 0...
<node id="mPelvis" name="mPelvis" sid="mP...
<matrix sid="transform">1 0 0 0.04000...
<node id="mTorso" name="mTorso" sid="...
<matrix sid="transform">1 0 5.675...
<node id="mChest" name="mChest" s...
<matrix sid="transform">1 1.4...
<node id="mNeck" name="mNeck"...
<matrix sid="transform">1...
<node id="mHead" name="mH...
<matrix sid="transfor...
<node id="mSkull" nam...
<matrix sid="tran...
</node>
<node id="mEyeRight" ...
<matrix sid="tran...
</node>
<node id="mEyeLeft" n...
<matrix sid="tran...
</node>
</node>
</node>
<node id="mCollarLeft" name="...
<matrix sid="transform">1...
<node id="mShoulderLeft" ...
<matrix sid="transfor...
<node id="mElbowLeft"...
<matrix sid="tran...
<node id="mWristL...
<matrix sid="...
</node>
</node>
</node>
</node>
<node id="mCollarRight" name=...
<matrix sid="transform">1...
<node id="mShoulderRight"...
<matrix sid="transfor...
<node id="mElbowRight...
<matrix sid="tran...
<node id="mWristR...
<matrix sid="...
</node>
</node>
</node>
</node>
</node>
</node>
<node id="mHipRight" name="mHipRight"...
<matrix sid="transform">1 -1.1641...
<node id="mKneeRight" name="mKnee...
<matrix sid="transform">0.999...
<node id="mAnkleRight" name="...
<matrix sid="transform">0...
<node id="mFootRight" nam...
<matrix sid="transfor...
<node id="mToeRight" ...
<matrix sid="tran...
</node>
</node>
</node>
</node>
</node>
<node id="mHipLeft" name="mHipLeft" s...
<matrix sid="transform">1 6.98492...
<node id="mKneeLeft" name="mKneeL...
<matrix sid="transform">1 -1....
<node id="mAnkleLeft" name="m...
<matrix sid="transform">0...
<node id="mFootLeft" name...
<matrix sid="transfor...
<node id="mToeLeft" n...
<matrix sid="tran...
</node>
</node>
</node>
</node>
</node>
</node>
</node>
<node id="NODE_tYZIzQwn" name="UnityChan2" ty...
<matrix>
1.000000 0.000000 0.000000 13.780197 ...
</matrix>
<scale sid="scale">0.113207 0.160531 0.21...
<instance_geometry url="#GEOMETRY_NWR1mCD...
<bind_material>
<technique_common>
<instance_material symbol="MA...
<instance_material symbol="MA...
</technique_common>
</bind_material>
</instance_geometry>
</node>
<node /> // 繰り返し
........
</visual_scene>
</library_visual_scenes>
</pre>
終了行:
** library_visual_scenes
<pre>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="avatar" name="avatar" type="NODE">
<matrix sid="transform">1 0 0 0 0 1 0 0 0...
<node id="mPelvis" name="mPelvis" sid="mP...
<matrix sid="transform">1 0 0 0.04000...
<node id="mTorso" name="mTorso" sid="...
<matrix sid="transform">1 0 5.675...
<node id="mChest" name="mChest" s...
<matrix sid="transform">1 1.4...
<node id="mNeck" name="mNeck"...
<matrix sid="transform">1...
<node id="mHead" name="mH...
<matrix sid="transfor...
<node id="mSkull" nam...
<matrix sid="tran...
</node>
<node id="mEyeRight" ...
<matrix sid="tran...
</node>
<node id="mEyeLeft" n...
<matrix sid="tran...
</node>
</node>
</node>
<node id="mCollarLeft" name="...
<matrix sid="transform">1...
<node id="mShoulderLeft" ...
<matrix sid="transfor...
<node id="mElbowLeft"...
<matrix sid="tran...
<node id="mWristL...
<matrix sid="...
</node>
</node>
</node>
</node>
<node id="mCollarRight" name=...
<matrix sid="transform">1...
<node id="mShoulderRight"...
<matrix sid="transfor...
<node id="mElbowRight...
<matrix sid="tran...
<node id="mWristR...
<matrix sid="...
</node>
</node>
</node>
</node>
</node>
</node>
<node id="mHipRight" name="mHipRight"...
<matrix sid="transform">1 -1.1641...
<node id="mKneeRight" name="mKnee...
<matrix sid="transform">0.999...
<node id="mAnkleRight" name="...
<matrix sid="transform">0...
<node id="mFootRight" nam...
<matrix sid="transfor...
<node id="mToeRight" ...
<matrix sid="tran...
</node>
</node>
</node>
</node>
</node>
<node id="mHipLeft" name="mHipLeft" s...
<matrix sid="transform">1 6.98492...
<node id="mKneeLeft" name="mKneeL...
<matrix sid="transform">1 -1....
<node id="mAnkleLeft" name="m...
<matrix sid="transform">0...
<node id="mFootLeft" name...
<matrix sid="transfor...
<node id="mToeLeft" n...
<matrix sid="tran...
</node>
</node>
</node>
</node>
</node>
</node>
</node>
<node id="NODE_tYZIzQwn" name="UnityChan2" ty...
<matrix>
1.000000 0.000000 0.000000 13.780197 ...
</matrix>
<scale sid="scale">0.113207 0.160531 0.21...
<instance_geometry url="#GEOMETRY_NWR1mCD...
<bind_material>
<technique_common>
<instance_material symbol="MA...
<instance_material symbol="MA...
</technique_common>
</bind_material>
</instance_geometry>
</node>
<node /> // 繰り返し
........
</visual_scene>
</library_visual_scenes>
</pre>
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