OAR/devel
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開始行:
* Devel
** Infomation
*** condlife-creator-resources
- https://bitbucket.org/lindenlab/secondlife-creator-reso...
*** libopenmetaverse
- https://github.com/openmetaversefoundation/libopenmetav...
** XML Data
- archive.xml
*** objects
**** [[xml of objects>../objects]] [#ceb9e1dd]
- [[Box Hole with Texture>../objects/Box Hole with Textur...
- [[Sculpt>../objects/Sculpt]]
- [[Mesh>../objects/Mesh]]
- [[TextureEntry>../objects/TextureEntry]]
- [[ExtraParams>../objects/ExtraParams]]
*** Land
- [[landdata>./landdata]]
- [[settings>./settings]]
- terrains
-- r32 標高データ
*** [[assets>../assets]] [#t1997478]
*** [[sculpt>../assets/sculpt]]
*** [[llmesh]]
** Texture
*** Planar mapping [#a4e82850]
- https://github.com/openmetaversefoundation/libopenmetav...
** Shape
*** PCode [#i25c2693]
- PCode
-- 0: None
-- 9: Prim
-- 47: Avatar
-- 95: Grass
-- 111: New Tree
-- 143: Particle System
-- 255: Tree
*** Prim [#q9b01377]
*** Sculpt [#me414aa9]
- http://wiki.secondlife.com/wiki/Sculpted_Prims:_Technic...
*** Mesh [#wb2715ee]
- http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format
- http://wiki.secondlife.com/wiki/Avatar_Appearance#Linde...
*** Terrain [#k5667a78]
- [[Texture>OpenSim/Diorama/devel]]
- http://www.nsl.tuis.ac.jp/xoops/modules/xpwiki/?OpenSim...
- http://wiki.secondlife.com/wiki/Creating_Terrain_Textures
*** Tree & Grass [#tb0ba9fe]
- [[llsd>../Tree]]
#br
終了行:
* Devel
** Infomation
*** condlife-creator-resources
- https://bitbucket.org/lindenlab/secondlife-creator-reso...
*** libopenmetaverse
- https://github.com/openmetaversefoundation/libopenmetav...
** XML Data
- archive.xml
*** objects
**** [[xml of objects>../objects]] [#ceb9e1dd]
- [[Box Hole with Texture>../objects/Box Hole with Textur...
- [[Sculpt>../objects/Sculpt]]
- [[Mesh>../objects/Mesh]]
- [[TextureEntry>../objects/TextureEntry]]
- [[ExtraParams>../objects/ExtraParams]]
*** Land
- [[landdata>./landdata]]
- [[settings>./settings]]
- terrains
-- r32 標高データ
*** [[assets>../assets]] [#t1997478]
*** [[sculpt>../assets/sculpt]]
*** [[llmesh]]
** Texture
*** Planar mapping [#a4e82850]
- https://github.com/openmetaversefoundation/libopenmetav...
** Shape
*** PCode [#i25c2693]
- PCode
-- 0: None
-- 9: Prim
-- 47: Avatar
-- 95: Grass
-- 111: New Tree
-- 143: Particle System
-- 255: Tree
*** Prim [#q9b01377]
*** Sculpt [#me414aa9]
- http://wiki.secondlife.com/wiki/Sculpted_Prims:_Technic...
*** Mesh [#wb2715ee]
- http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format
- http://wiki.secondlife.com/wiki/Avatar_Appearance#Linde...
*** Terrain [#k5667a78]
- [[Texture>OpenSim/Diorama/devel]]
- http://www.nsl.tuis.ac.jp/xoops/modules/xpwiki/?OpenSim...
- http://wiki.secondlife.com/wiki/Creating_Terrain_Textures
*** Tree & Grass [#tb0ba9fe]
- [[llsd>../Tree]]
#br
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