OAR Converter/devel/function_calling_order
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開始行:
*** メイン関数からの呼び出し
<pre>
OARTool::GenerateObjectFromDataIndex() (OARTool.cpp)
OARTool::generateSolidData() (OARTool.cpp)
OARTool::GenerateObjectFromDataList() (OARTool.cpp)
OARTool::generateSolidData() (OARTool.cpp)
OARTool::GenerateObjectFromDataFile() (OARTool.cpp)
OARTool::generateSolidData() (OARTool.cpp)
</pre>
*** オブジェクト生成:generateSolidData()
<pre>
OARTool::generateSolidData() (OARTool.cpp)
jbxl::CreatePrimBaseShapesFromXML() (PrimShape.c...
TreeTool::GenerateTree() (TreeTool.ccp)
TreeTool::GenerateGrass() (TreeTool.ccp)
jbxl::MeshObjectDataFromPrimShape() (MeshMaker.c...
closeSolid()
</pre>
*** プリム:MeshObjectDataFromPrimShape()
<pre>
jbxl::MeshObjectDataFromPrimShape() (MeshMaker.cpp)
PrimMeshParam::sculptType&0x07 == SCULPT_TYPE_MESH
TriPolygonDataFromLLMeshFile()
PrimMeshParam::param.sculptEntry
TriPolygonDataFromSculptJP2K()
other
TriPolygonDataFromPrimMesh()
</pre>
*** Sculpted Prim 判定
<pre>
PrimShape.cpp
PrimShapeParam::param.sculptEntry = PrimBaseShape::Sculpt...
get_xml_str_content_bystr(xml, "<Shape><SculptEntry>")...
PrimBaseShape::SculptType = true
</pre>
*** Texture 関連
<pre>
OARTool::generateSolidData
CreatePrimBaseShapesFromXML()
PrimBaseShape::GetBaseParamFromXML:()
PrimBaseShape::GetTextureEntry()
PrimBaseShape::GetMaterialParams()
DEBUG_MODE rparam.PrintTextureEntry();
</pre>
終了行:
*** メイン関数からの呼び出し
<pre>
OARTool::GenerateObjectFromDataIndex() (OARTool.cpp)
OARTool::generateSolidData() (OARTool.cpp)
OARTool::GenerateObjectFromDataList() (OARTool.cpp)
OARTool::generateSolidData() (OARTool.cpp)
OARTool::GenerateObjectFromDataFile() (OARTool.cpp)
OARTool::generateSolidData() (OARTool.cpp)
</pre>
*** オブジェクト生成:generateSolidData()
<pre>
OARTool::generateSolidData() (OARTool.cpp)
jbxl::CreatePrimBaseShapesFromXML() (PrimShape.c...
TreeTool::GenerateTree() (TreeTool.ccp)
TreeTool::GenerateGrass() (TreeTool.ccp)
jbxl::MeshObjectDataFromPrimShape() (MeshMaker.c...
closeSolid()
</pre>
*** プリム:MeshObjectDataFromPrimShape()
<pre>
jbxl::MeshObjectDataFromPrimShape() (MeshMaker.cpp)
PrimMeshParam::sculptType&0x07 == SCULPT_TYPE_MESH
TriPolygonDataFromLLMeshFile()
PrimMeshParam::param.sculptEntry
TriPolygonDataFromSculptJP2K()
other
TriPolygonDataFromPrimMesh()
</pre>
*** Sculpted Prim 判定
<pre>
PrimShape.cpp
PrimShapeParam::param.sculptEntry = PrimBaseShape::Sculpt...
get_xml_str_content_bystr(xml, "<Shape><SculptEntry>")...
PrimBaseShape::SculptType = true
</pre>
*** Texture 関連
<pre>
OARTool::generateSolidData
CreatePrimBaseShapesFromXML()
PrimBaseShape::GetBaseParamFromXML:()
PrimBaseShape::GetTextureEntry()
PrimBaseShape::GetMaterialParams()
DEBUG_MODE rparam.PrintTextureEntry();
</pre>
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