OARConvWin
をテンプレートにして作成
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開始行:
* OARConvWin [#m029e8c3]
** Overview
- [[OARConverter]] with MS Windows UI
- This software was developed by [[Fumi Iseki>Fumi.Hax]],...
-- Blog of introductions by Austin: https://blog.inf.ed.a...
- Please see also [[OARConverter]] and [[OAR Converter De...
&ref(Whole.png,,25%);
** Change Log
*** v1.8.x
**** v1.8.4 (2024/09/23)
- fix texture path bug.
- fix bug of tar for long file name.
- Change output format for UE5.
**** v1.8.3 (2024/09/18)
- implemented a function to expand OAR file for Regions w...
-- stop using tar32/64.dll
**** v1.8.2 (2024/09/15)
- add handling of cases where objects with and without jo...
- GLTFAutoCollider.cs v1.1.1 for Unity
**** v1.8.0 (2024/09/06)
- support [[glTF/glb>glTF]] file output
- support PNG image file
- support UE5 Import Bug for glTF/glb with skeleton infor...
- fixed some bugs
- [[Change Log of Old Version>OAR Converter/Change Log]]
** Attensions
*** glTF/glb support
**** for Common
- %%A Texture folder is created when outputting some glb ...
**** for Unity
- glTFast is used for import.
- SelectOARShader.cs is not started when glTFast is used ...
-- Shader settings are specified to some extent inside gl...
-- Since SelectOARShader.cs does not automatically select...
**** for UE5
- UE 5.3/5.4 can also drag & drop as-is (.gltf, .glb file...
-- Check the “Combine Static Meshe” checkbox in the “Stat...
-- If the “Are you sure you want to override asset Messag...
- Do not use the OARSelectMaterial plugin, as it does not...
- Collider is set manually at import (the beginning of th...
- When importing glTF/glb files with skeleton information...
-- (*) In glTF 2.0, matrix property is not required or sh...
-- If you want to get the same general glTF/glb files wit...
** Download [#bdedc2b4]
*** Source Code
- https://github.com/JunkBox-Library/JunkBox_Libpp
- https://github.com/JunkBox-Library/JunkBox_Win_Lib
- https://github.com/MTSGJ/oarconv
*** External Library
- zlib: https://www.zlib.net/
- libjpeg: https://www.ijg.org/files
- OpenJpeg: https://github.com/uclouvain/openjpeg/releases/
- tar32/64: https://www.madobe.net/archiver/lib/tar32.htm...
- [[lpng16>libpng]]: https://daeudaeu.com/libpng/
*** ''Binary Code'':
- [[OARConvWin-1.8.4.zip>https://blackjack.nsl.tuis.ac.jp...
- [[OARConvWin-1.7.12.zip>https://blackjack.nsl.tuis.ac.j...
- [[OARConvWin-1.6.0.zip>https://blackjack.nsl.tuis.ac.jp...
- [[OARConvWin-1.5.0.zip>https://blackjack.nsl.tuis.ac.jp...
- [[OARConvWin-1.2.1.zip>https://blackjack.nsl.tuis.ac.jp...
- Extract OARConvWin-X.Y.Z.zip, and double click the ''OA...
- need DX9 Runtime: [[directx_Jun2010_redist.exe>https://...
*** ''OAR DATA''
- TUIS: [[TUIS_20231217.oar>https://blackjack.nsl.tuis.ac...
** Demos [#m41bf72b]
*** Youtube
- https://youtu.be/AOnfXmVD5uM (v1.6.0)
- https://youtu.be/LUhqNJHLCuM (v1.2.0)
- https://youtu.be/eOd5Vsb85q4 (v1.0.0)
*** Videos at BlackJack
- https://blackjack.nsl.tuis.ac.jp/video/PronamaChan_are_...
- https://blackjack.nsl.tuis.ac.jp/video/OARConvWin1.6.0_...
*** WebGL
- http://blackjack.nsl.tuis.ac.jp/unity/TUIS_NM/ TUIS wi...
- http://blackjack.nsl.tuis.ac.jp/unity/TUIS_HW/ with Ha...
- http://blackjack.nsl.tuis.ac.jp/unity/TUIS_SD/ with SD ...
- http://blackjack.nsl.tuis.ac.jp/unity/TUIS_TWIN/ with U...
- http://blackjack.nsl.tuis.ac.jp/unity/Marineville/ with...
- http://blackjack.nsl.tuis.ac.jp/unity/OpenVCE/ with Nak...
** Manual [#f0a3ed1d]
*** [[User's Manual>./User's Manual]]
** Error
*** [[Error Messages>./Error Messages]]
** Address of thanks. [#g24aa86c]
- This software uses the source code and resource of Open...
- This software uses the source code of OpenMetaverse in ...
- This software uses OpenJpeg command and library. see al...
- This software uses zlib library. see also http://www.zl...
- This software uses tar32/64.dll. see also http://openla...
- This software uses libpng ([[lpng16>libpng]]). see also...
- Thank you very much for all contributors!!
#br
終了行:
* OARConvWin [#m029e8c3]
** Overview
- [[OARConverter]] with MS Windows UI
- This software was developed by [[Fumi Iseki>Fumi.Hax]],...
-- Blog of introductions by Austin: https://blog.inf.ed.a...
- Please see also [[OARConverter]] and [[OAR Converter De...
&ref(Whole.png,,25%);
** Change Log
*** v1.8.x
**** v1.8.4 (2024/09/23)
- fix texture path bug.
- fix bug of tar for long file name.
- Change output format for UE5.
**** v1.8.3 (2024/09/18)
- implemented a function to expand OAR file for Regions w...
-- stop using tar32/64.dll
**** v1.8.2 (2024/09/15)
- add handling of cases where objects with and without jo...
- GLTFAutoCollider.cs v1.1.1 for Unity
**** v1.8.0 (2024/09/06)
- support [[glTF/glb>glTF]] file output
- support PNG image file
- support UE5 Import Bug for glTF/glb with skeleton infor...
- fixed some bugs
- [[Change Log of Old Version>OAR Converter/Change Log]]
** Attensions
*** glTF/glb support
**** for Common
- %%A Texture folder is created when outputting some glb ...
**** for Unity
- glTFast is used for import.
- SelectOARShader.cs is not started when glTFast is used ...
-- Shader settings are specified to some extent inside gl...
-- Since SelectOARShader.cs does not automatically select...
**** for UE5
- UE 5.3/5.4 can also drag & drop as-is (.gltf, .glb file...
-- Check the “Combine Static Meshe” checkbox in the “Stat...
-- If the “Are you sure you want to override asset Messag...
- Do not use the OARSelectMaterial plugin, as it does not...
- Collider is set manually at import (the beginning of th...
- When importing glTF/glb files with skeleton information...
-- (*) In glTF 2.0, matrix property is not required or sh...
-- If you want to get the same general glTF/glb files wit...
** Download [#bdedc2b4]
*** Source Code
- https://github.com/JunkBox-Library/JunkBox_Libpp
- https://github.com/JunkBox-Library/JunkBox_Win_Lib
- https://github.com/MTSGJ/oarconv
*** External Library
- zlib: https://www.zlib.net/
- libjpeg: https://www.ijg.org/files
- OpenJpeg: https://github.com/uclouvain/openjpeg/releases/
- tar32/64: https://www.madobe.net/archiver/lib/tar32.htm...
- [[lpng16>libpng]]: https://daeudaeu.com/libpng/
*** ''Binary Code'':
- [[OARConvWin-1.8.4.zip>https://blackjack.nsl.tuis.ac.jp...
- [[OARConvWin-1.7.12.zip>https://blackjack.nsl.tuis.ac.j...
- [[OARConvWin-1.6.0.zip>https://blackjack.nsl.tuis.ac.jp...
- [[OARConvWin-1.5.0.zip>https://blackjack.nsl.tuis.ac.jp...
- [[OARConvWin-1.2.1.zip>https://blackjack.nsl.tuis.ac.jp...
- Extract OARConvWin-X.Y.Z.zip, and double click the ''OA...
- need DX9 Runtime: [[directx_Jun2010_redist.exe>https://...
*** ''OAR DATA''
- TUIS: [[TUIS_20231217.oar>https://blackjack.nsl.tuis.ac...
** Demos [#m41bf72b]
*** Youtube
- https://youtu.be/AOnfXmVD5uM (v1.6.0)
- https://youtu.be/LUhqNJHLCuM (v1.2.0)
- https://youtu.be/eOd5Vsb85q4 (v1.0.0)
*** Videos at BlackJack
- https://blackjack.nsl.tuis.ac.jp/video/PronamaChan_are_...
- https://blackjack.nsl.tuis.ac.jp/video/OARConvWin1.6.0_...
*** WebGL
- http://blackjack.nsl.tuis.ac.jp/unity/TUIS_NM/ TUIS wi...
- http://blackjack.nsl.tuis.ac.jp/unity/TUIS_HW/ with Ha...
- http://blackjack.nsl.tuis.ac.jp/unity/TUIS_SD/ with SD ...
- http://blackjack.nsl.tuis.ac.jp/unity/TUIS_TWIN/ with U...
- http://blackjack.nsl.tuis.ac.jp/unity/Marineville/ with...
- http://blackjack.nsl.tuis.ac.jp/unity/OpenVCE/ with Nak...
** Manual [#f0a3ed1d]
*** [[User's Manual>./User's Manual]]
** Error
*** [[Error Messages>./Error Messages]]
** Address of thanks. [#g24aa86c]
- This software uses the source code and resource of Open...
- This software uses the source code of OpenMetaverse in ...
- This software uses OpenJpeg command and library. see al...
- This software uses zlib library. see also http://www.zl...
- This software uses tar32/64.dll. see also http://openla...
- This software uses libpng ([[lpng16>libpng]]). see also...
- Thank you very much for all contributors!!
#br
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