SLKinect2/Manual
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開始行:
* Manual of SLKinect2 [#x25e9794]
** Menu [#yf2be2a9]
&ref(MENU_E.jpg);
*** File Menu [#m3c9cdf0]
&ref(MENU_FILE_LOGIN_E.jpg);
**** Login [#l8932875]
- Login to Animation Relay Server. Server setting is at "...
- When Local Mode is selected, this item is unable.
- When Kinect is detecting user, this item is unable.
- When Login is success, Animation data receiving is star...
**** Logout [#ta3aaa49]
- Logout from Animation Relay Server. If animation data i...
- If you are detecting user on Sensor Window, it is stopp...
- If user does not login, this item is unable.
**** Receive Data [#c6341c1f]
- If animation data is not received, when this item is pi...
- If animation data is being received, when this item is ...
**** %%Load Data%% [#wa0dae15]
- Not implemented yet. This function will be supported by...
**** %%Save Data%% [#ta28d4b8]
- Not implemented yet. This function will be supported by...
**** Exit [#g9672d8f]
- Exit from program.
*** Window Menu [#da1c1437]
&ref(MENU_WINDOW_E.jpg);
**** Sensor [#kfe2624e]
- Open the Kinect's Sensor Window. The program is faster ...
**** Log [#f312d050]
- Open the Log Window.
*** Mode Menu [#n4e11ad6]
&ref(MENU_MODE_E.jpg);
**** Local [#kee9999d]
- Animation data is wrote to local shared memory only.
**** Network [#n31ec7ff]
- This Mode is for exchanging animation data with Animati...
- If Kinect is not connected to PC, Network Mode is selec...
*** Setting [#le0044d8]
&ref(MENU_SETTING_E.jpg);
**** Animation [#df96a5a9]
- Open the Dialog of "Setting of Animation" for Animation...
- If user logged in to Server, this item is unable.
**** Sensor Window [#u3e05fb2]
- Open the Dialog of "Setting of Sensor Window" for view ...
**** Log Window [#v6c42387]
- Open the Dialog of "Setting of Log Window" for logging ...
**** Data Save [#q64ee739]
- Open Dialog of "Setting of Data Save". But this functio...
**** Network [#o7e526eb]
- Open Dialog of "Setting of Network".
- If Local Mode is selected, this item is unable.
*** Help [#d82f2b4c]
**** About SLKinect [#a25a0c5a]
- Display Dialog of SLKinect2's information
** Status Bar [#h68543dd]
&ref(STATUS_BAR_E.jpg);
- Status of SLKinect2 is displayed at Status Bar
** Dialog of Settings [#s4a914e1]
*** Setting of Animation Dialog [#x8e7383d]
&ref(DIALOG_ANIMATION_E.jpg);
**** Animation UUID [#r6dc794f]
- UUID (correctly GUID) of the animation replaced with th...
*** Setting of Sensor Window Dialog [#rfe5bb5b]
&ref(DIALOG_SENSOR_E.jpg);
**** Mirroring [#na527ba8]
- Mirroring of Kinect Data is performed.
- An avatar motion is mirrored, too.
**** Use Camera Image [#d3b90e25]
- Display camera image on Sensor Window.
- If it is unchecked, background of Sensor Window is ligh...
*** Setting of Log Window Dialog [#m11bf759]
&ref(DIALOG_LOG2_E.jpg);
**** Position [#a01e22b1]
- Display position data (XYZ) from Kinect.
**** Rotation Matrix [#i839a39a]
- Display elements of rotation matrix from Kinect.
**** Quaternion [#efa9fa10]
- Display relative Quaternion that is computed from rotat...
- Viewer reads this data directory from shared memory.
**** Received Data from Network [#n805e0c7]
- Display received Animatin UUID, Number of joints and Un...
**** Network Check [#je622a03]
- The information for debugging for network functions is ...
*** Setting of Data Save Dialog [#x7e58104]
&ref(DIALOG_DATA_E.jpg);
- Not implemented yet. This function will be supported by...
*** Setting of Network Dialog [#x9904c0e]
&ref(DIALOG_NETWORK3_E.jpg);
**** Output of Data [#i3397729]
- Network and Local: Animation Data is wrote to shared me...
- Network only: Animation data is sent only to Animation ...
**** Fast Transfer Mode [#k875fd78]
- Usually, the UDP data for one frame of an avatar is a h...
- If this is checked, a data type will turn into a float(...
- You can change this, also in during transmission of data.
**** Received Port [#bbceb756]
- Port number of UDP which receives data from an Animatio...
- Usually, 8200 is used in the default .
- If your PC is in NAT (correctly NAPT), you must to set ...
- You cannot change this item during login.
**** Animation Relay Server [#v1b7ba57]
- IP address or FQDN of an Animation Relay Server is spec...
- You cannot change this item during login.
- Our test server is ''silver-star.nsl.tuis.ac.jp''. You ...
**** Port Num. [#jdbefcf8]
- The UDP port number of an Animation Relay Server.
- It asks administrator and sets to a server.
- Usually, 8200 should be used in the default.
- You cannot change this item during login.
- Port number of ''silver-star.nsl.tuis.ac.jp'' is 8200.
**** Group Key [#lf77f9dd]
- This key is for grouping of user on an Animation Relay ...
- It cannot log in, unless Group Key Prefix is the same a...
- About Group Key Prefix, please ask server administrator.
- It can set up freely except a Group Key Prefix. However...
- You cannot change this item during login.
- Group Key Prefix of ''silver-star.nsl.tuis.ac.jp'' is '...
#br
終了行:
* Manual of SLKinect2 [#x25e9794]
** Menu [#yf2be2a9]
&ref(MENU_E.jpg);
*** File Menu [#m3c9cdf0]
&ref(MENU_FILE_LOGIN_E.jpg);
**** Login [#l8932875]
- Login to Animation Relay Server. Server setting is at "...
- When Local Mode is selected, this item is unable.
- When Kinect is detecting user, this item is unable.
- When Login is success, Animation data receiving is star...
**** Logout [#ta3aaa49]
- Logout from Animation Relay Server. If animation data i...
- If you are detecting user on Sensor Window, it is stopp...
- If user does not login, this item is unable.
**** Receive Data [#c6341c1f]
- If animation data is not received, when this item is pi...
- If animation data is being received, when this item is ...
**** %%Load Data%% [#wa0dae15]
- Not implemented yet. This function will be supported by...
**** %%Save Data%% [#ta28d4b8]
- Not implemented yet. This function will be supported by...
**** Exit [#g9672d8f]
- Exit from program.
*** Window Menu [#da1c1437]
&ref(MENU_WINDOW_E.jpg);
**** Sensor [#kfe2624e]
- Open the Kinect's Sensor Window. The program is faster ...
**** Log [#f312d050]
- Open the Log Window.
*** Mode Menu [#n4e11ad6]
&ref(MENU_MODE_E.jpg);
**** Local [#kee9999d]
- Animation data is wrote to local shared memory only.
**** Network [#n31ec7ff]
- This Mode is for exchanging animation data with Animati...
- If Kinect is not connected to PC, Network Mode is selec...
*** Setting [#le0044d8]
&ref(MENU_SETTING_E.jpg);
**** Animation [#df96a5a9]
- Open the Dialog of "Setting of Animation" for Animation...
- If user logged in to Server, this item is unable.
**** Sensor Window [#u3e05fb2]
- Open the Dialog of "Setting of Sensor Window" for view ...
**** Log Window [#v6c42387]
- Open the Dialog of "Setting of Log Window" for logging ...
**** Data Save [#q64ee739]
- Open Dialog of "Setting of Data Save". But this functio...
**** Network [#o7e526eb]
- Open Dialog of "Setting of Network".
- If Local Mode is selected, this item is unable.
*** Help [#d82f2b4c]
**** About SLKinect [#a25a0c5a]
- Display Dialog of SLKinect2's information
** Status Bar [#h68543dd]
&ref(STATUS_BAR_E.jpg);
- Status of SLKinect2 is displayed at Status Bar
** Dialog of Settings [#s4a914e1]
*** Setting of Animation Dialog [#x8e7383d]
&ref(DIALOG_ANIMATION_E.jpg);
**** Animation UUID [#r6dc794f]
- UUID (correctly GUID) of the animation replaced with th...
*** Setting of Sensor Window Dialog [#rfe5bb5b]
&ref(DIALOG_SENSOR_E.jpg);
**** Mirroring [#na527ba8]
- Mirroring of Kinect Data is performed.
- An avatar motion is mirrored, too.
**** Use Camera Image [#d3b90e25]
- Display camera image on Sensor Window.
- If it is unchecked, background of Sensor Window is ligh...
*** Setting of Log Window Dialog [#m11bf759]
&ref(DIALOG_LOG2_E.jpg);
**** Position [#a01e22b1]
- Display position data (XYZ) from Kinect.
**** Rotation Matrix [#i839a39a]
- Display elements of rotation matrix from Kinect.
**** Quaternion [#efa9fa10]
- Display relative Quaternion that is computed from rotat...
- Viewer reads this data directory from shared memory.
**** Received Data from Network [#n805e0c7]
- Display received Animatin UUID, Number of joints and Un...
**** Network Check [#je622a03]
- The information for debugging for network functions is ...
*** Setting of Data Save Dialog [#x7e58104]
&ref(DIALOG_DATA_E.jpg);
- Not implemented yet. This function will be supported by...
*** Setting of Network Dialog [#x9904c0e]
&ref(DIALOG_NETWORK3_E.jpg);
**** Output of Data [#i3397729]
- Network and Local: Animation Data is wrote to shared me...
- Network only: Animation data is sent only to Animation ...
**** Fast Transfer Mode [#k875fd78]
- Usually, the UDP data for one frame of an avatar is a h...
- If this is checked, a data type will turn into a float(...
- You can change this, also in during transmission of data.
**** Received Port [#bbceb756]
- Port number of UDP which receives data from an Animatio...
- Usually, 8200 is used in the default .
- If your PC is in NAT (correctly NAPT), you must to set ...
- You cannot change this item during login.
**** Animation Relay Server [#v1b7ba57]
- IP address or FQDN of an Animation Relay Server is spec...
- You cannot change this item during login.
- Our test server is ''silver-star.nsl.tuis.ac.jp''. You ...
**** Port Num. [#jdbefcf8]
- The UDP port number of an Animation Relay Server.
- It asks administrator and sets to a server.
- Usually, 8200 should be used in the default.
- You cannot change this item during login.
- Port number of ''silver-star.nsl.tuis.ac.jp'' is 8200.
**** Group Key [#lf77f9dd]
- This key is for grouping of user on an Animation Relay ...
- It cannot log in, unless Group Key Prefix is the same a...
- About Group Key Prefix, please ask server administrator.
- It can set up freely except a Group Key Prefix. However...
- You cannot change this item during login.
- Group Key Prefix of ''silver-star.nsl.tuis.ac.jp'' is '...
#br
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