| c | Quaternion< T > | |
| execInvRotate(Vector< T > v) | Quaternion< T > | inline |
| execInvRotation(Vector< T > v) | Quaternion< T > | |
| execRotate(Vector< T > v) | Quaternion< T > | inline |
| execRotation(Vector< T > v) | Quaternion< T > | |
| getAngle() | Quaternion< T > | inline |
| getExtEulerXYZ(Vector< T > *vt=NULL) | Quaternion< T > | inline |
| getExtEulerXZY(Vector< T > *vt=NULL) | Quaternion< T > | inline |
| getExtEulerYXZ(Vector< T > *vt=NULL) | Quaternion< T > | inline |
| getExtEulerYZX(Vector< T > *vt=NULL) | Quaternion< T > | inline |
| getExtEulerZXY(Vector< T > *vt=NULL) | Quaternion< T > | inline |
| getExtEulerZYX(Vector< T > *vt=NULL) | Quaternion< T > | inline |
| getMathAngle() | Quaternion< T > | inline |
| getRotMatrix() | Quaternion< T > | |
| getScalar() | Quaternion< T > | inline |
| getVector() | Quaternion< T > | inline |
| init(T C=(T) 1.0) | Quaternion< T > | inline |
| n | Quaternion< T > | |
| norm(void) | Quaternion< T > | inline |
| normalize(void) | Quaternion< T > | |
| Quaternion(void) | Quaternion< T > | inline |
| Quaternion(T S, T X, T Y, T Z, T N=(T) 0.0, T C=(T) 1.0) | Quaternion< T > | inline |
| Quaternion(T S, Vector< T > v) | Quaternion< T > | inline |
| s | Quaternion< T > | |
| set(T S, T X, T Y, T Z, T N=(T) 0.0, T C=(T) 1.0) | Quaternion< T > | |
| setExtEulerXYZ(Vector< T > e) | Quaternion< T > | |
| setExtEulerXZY(Vector< T > e) | Quaternion< T > | |
| setExtEulerYXZ(Vector< T > e) | Quaternion< T > | |
| setExtEulerYZX(Vector< T > e) | Quaternion< T > | |
| setExtEulerZXY(Vector< T > e) | Quaternion< T > | |
| setExtEulerZYX(Vector< T > e) | Quaternion< T > | |
| setRotate(T e, Vector< T > v) | Quaternion< T > | inline |
| setRotate(T e, T X, T Y, T Z, T N=(T) 0.0) | Quaternion< T > | inline |
| setRotation(T e, Vector< T > v) | Quaternion< T > | |
| setRotation(T e, T X, T Y, T Z, T N=(T) 0.0) | Quaternion< T > | inline |
| x | Quaternion< T > | |
| y | Quaternion< T > | |
| z | Quaternion< T > | |
| ~Quaternion(void) | Quaternion< T > | inlinevirtual |