35 renderRect.bottom = 0;
330 for (
int k=0;
k<3;
k++) {
350 for (
int k=0;
k<3;
k++) {
370 for (
int k=0;
k<4;
k++) {
395 for (
int k=0;
k<4;
k++) {
415 for (
int k=0;
k<4;
k++) {
440 for (
int k=0;
k<4;
k++) {
LPDIRECT3DDEVICE9 lpD3DDevice
D3DPRESENT_PARAMETERS d3dParam
LPDIRECT3DSURFACE9 lpBackBuffer
BOOL InitDevice(int xsize=0, int ysize=0, CWnd *cwnd=NULL)
LPDIRECT3DSURFACE9 lpSurface
virtual void OnInitialUpdate()
virtual void ExecRender(void)
virtual void AssertValid() const
virtual void Dump(CDumpContext &dc) const
virtual void InitObject(void)
virtual BOOL SetNewSurface(int ovsbpos=0)
void SetTitle(LPCTSTR title)
virtual void AssertValid() const
virtual void Dump(CDumpContext &dc) const
POINT SetWindowSize(int xs, int ys, BOOL first=TRUE)
HRESULT ResetDx9Device(LPDIRECT3DDEVICE9, D3DPRESENT_PARAMETERS *, CDxBaseView *pviw=NULL)
POINT Dx9GetBackBuffer(LPDIRECT3DDEVICE9, LPDIRECT3DSURFACE9 *)
CString numbering_name_t(LPCTSTR fmt, int n)
#define IDS_STR_DLTD_DATA
#define IDS_STR_FAIL_RESTR_DX9DEV
#define IDS_STR_INVLD_VWMODE
#define IDS_STR_FAIL_GET_DX9DEV
#define IDS_STR_FAIL_RETRNS_SURFACE
#define IDS_STR_FAIL_REGET_SURFACE
#define IDS_STR_FAIL_REGET_BAKBUF
#define IDS_STR_FAIL_CLR_WND
#define IDS_STR_FAIL_TRNS_BAKBUF
#define IDS_STR_FAIL_CRT_SURFACE
#define IDS_STR_FAIL_CRT_BAKBUF
#define IDS_STR_UNKWN_VWMODE
#define IDS_STR_UNSPT_VWMODE
#define IDS_STR_FAIL_TRNS_SURFACE