OpenSim Diorama System†[edit]
This page describes the NSL OpenSim Diorama System. The system supports the generation of textured sculptie prims for the simulation of real world terrain.
Source Code†[edit]
Modify Terrain†[edit]
OpenSim (C#)†[edit]
Covered by Sculpted Prims with Map Texture†[edit]
Description†[edit]
PowerPoint†[edit]
- Note that this presentation has been translated from Japanese and may no longer represent the original authors intentions. No responsibility is accepted for errors or omissions.
System Configuration†[edit]
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